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  Why so much confusion over Java3D?  (Read 6119 times)
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Offline Z-Man

Senior Member


Medals: 8



« Reply #30 - Posted 2012-05-05 19:01:58 »

Anyway, just to be sure, let´s say that that is a picture of God´s secret brother. You know, the guy who actually coded the world in 7 days while God was waving his arms believing he was the one doing it. xD
This! If someone would have tried to convince me of this I would probably be religious instead of atheist xD
Offline ra4king

JGO Kernel


Medals: 264
Projects: 2


I'm the King!


« Reply #31 - Posted 2012-05-05 19:03:55 »

Anyway, just to be sure, let´s say that that is a picture of God´s secret brother. You know, the guy who actually coded the world in 7 days while God was waving his arms believing he was the one doing it. xD
This! If someone would have tried to convince me of this I would probably be religious instead of atheist xD
Hahaha me too! XD

Offline gouessej

JGO Ninja


Medals: 33
Projects: 1


TUER


« Reply #32 - Posted 2012-05-06 11:06:00 »

@Harvey Maybe you will have to find another name for this scenegraph.


Got any good ideas for a name?

In any event, I finally got the java3d offscreen rendering going, so I'm likely going to start running the jogl2
backend in my day-to-day use @work.....thanks again for the roadmap (and patches) to get it converted.

Harvey
Hi

We have to do something to fix the build once for all. I'm currently a bit busy but I'll do my best. I have forgotten to send some patches to remove native renderers.

I sense that you took offence to what I said, let me assure you that I meant none.
Ok, sorry, maybe I overreacted.
Blah, what kind of flame war is that? This is the Internet. You guys are doing it wrong!
I'm not a big fan of Java3D but if some people still want to use it, I respect their position and I try to help, what is wrong with that? I'm fed up. I expect JGO from being a friendly place and I realize that some people still waste a lot of energy only to criticize what other people do. Some critics are really useful, some others aren't but posting tons of off topic comments in this thread is not really helpful, especially for people really looking for information about Java3D. Best regards.

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Offline theagentd
« Reply #33 - Posted 2012-05-06 11:27:01 »

I sense that you took offence to what I said, let me assure you that I meant none.
Ok, sorry, maybe I overreacted.
Blah, what kind of flame war is that? This is the Internet. You guys are doing it wrong!
I'm not a big fan of Java3D but if some people still want to use it, I respect their position and I try to help, what is wrong with that? I'm fed up. I expect JGO from being a friendly place and I realize that some people still waste a lot of energy only to criticize what other people do. Some critics are really useful, some others aren't but posting tons of off topic comments in this thread is not really helpful, especially for people really looking for information about Java3D. Best regards.
Hahaha, that´s more like it!

This forum is weird. We´re holding flame wars for the lulz because no one actually flames here except for Gouessej. xD

Myomyomyo.
Offline princec
« League of Dukes »

JGO Kernel


Medals: 195
Projects: 3


Eh? Who? What? ... Me?


« Reply #34 - Posted 2012-05-06 12:13:50 »

gouessej doesn't flame, he's more the opposite, sort of a bucket of cold water.

Cas Smiley

Offline Roquen

JGO Ninja


Medals: 66



« Reply #35 - Posted 2012-05-06 12:55:10 »

What I want to know is why isn't it GNU/Java3D?
Online nsigma

JGO Knight


Medals: 37



« Reply #36 - Posted 2012-05-06 13:00:24 »

What I want to know is why isn't it GNU/Java3D?

 Grin Yes! Because the GNU/Java3D should be better than the old Java3D.

Offline theagentd
« Reply #37 - Posted 2012-05-06 13:41:27 »

gouessej doesn't flame, he's more the opposite, sort of a bucket of cold water.

Cas Smiley
It looks more like he's fighting fire with fire to me.

Mind blown.

Myomyomyo.
Offline hharrison

Senior Newbie





« Reply #38 - Posted 2012-05-07 07:22:52 »

I've actually already fixed the build problems that crept in between jogl-rc5 and -rc8 and removed
a bunch of the native backends.

It would be very helpful to look at the state of the 'master' branch on my github fork, I currently
have a brutal hack on top to get the offscreen rendering working....but it was done more by trial
and error, I still need to get a better understanding of the drawing model...works for me!

git://github.com/hharrison/java3d-core.git

Harvey
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