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Offline StonePickaxes

JGO Coder


Medals: 4
Projects: 2


Nathan Kramber


« Posted 2012-03-04 22:48:32 »

So I have done quite a bit with Java2D at this point, and started wondering: what's next? LWJGL and JOGL look like too much to just jump right in right now, so is there an in-between step I can take? If so, are there any good tutorials out there for it?

Thanks,
-Nathan

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Offline _Al3x

Senior Devvie


Medals: 7


Indie Games FTW!


« Reply #1 - Posted 2012-03-04 22:54:17 »

How about slick?  Smiley

Offline RylandAlmanza

Junior Devvie


Medals: 3



« Reply #2 - Posted 2012-03-04 22:58:18 »

Slick will give you a lot better performance than java2d, but it pretty much hides lwjgl, so you won't learn very much about it. If you don't really care if you learn anything, definitely go with slick. It's a great library!
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Offline StonePickaxes

JGO Coder


Medals: 4
Projects: 2


Nathan Kramber


« Reply #3 - Posted 2012-03-05 00:08:07 »

I defiantly want to keep learning though. Should I just power through to LWJGL in that case? Are there good tutorials out there?

-Nathan

Check out my website!
Offline Riven
« League of Dukes »

« JGO Overlord »


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Exp: 16 years


Hand over your head.


« Reply #4 - Posted 2012-03-05 00:13:31 »

I defiantly want to keep learning though. Should I just power through to LWJGL in that case? Are there good tutorials out there?
If you want to learn a lot, dive straight into OpenGL. If you want to be productive, pick a library that does the heavy lifting for you.

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Offline _Al3x

Senior Devvie


Medals: 7


Indie Games FTW!


« Reply #5 - Posted 2012-03-05 00:14:24 »

Coke and Code Pointing has everything you need to get you started with both Slick and LWJGL, hope it helps!:)

Offline Beamery

Senior Newbie


Medals: 1



« Reply #6 - Posted 2012-03-05 05:53:20 »

Personally, I'd recommend doing some 2D stuff in OpenGL
Offline StonePickaxes

JGO Coder


Medals: 4
Projects: 2


Nathan Kramber


« Reply #7 - Posted 2012-03-05 16:07:52 »

@Riven: I think I'm just going to start OpenGL so I can learn as much as possible. Thanks!

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Offline RylandAlmanza

Junior Devvie


Medals: 3



« Reply #8 - Posted 2012-03-05 19:55:44 »

@Riven: I think I'm just going to start OpenGL so I can learn as much as possible. Thanks!
Good choice. Smiley
Offline jammas615

Junior Devvie


Projects: 1



« Reply #9 - Posted 2012-03-05 21:23:31 »

If you read some opengl specific tutorials and articles to get the basics of how it works, you should then spend some time leaning lwjl and how it implements it. After that you'll be able to just tinker.

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Offline RylandAlmanza

Junior Devvie


Medals: 3



« Reply #10 - Posted 2012-03-05 21:28:41 »

Good OpenGL tutorials: http://nehe.gamedev.net/
Offline StonePickaxes

JGO Coder


Medals: 4
Projects: 2


Nathan Kramber


« Reply #11 - Posted 2012-03-05 22:18:45 »

Good OpenGL tutorials: http://nehe.gamedev.net/

Thanks! Cheesy

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Offline kappa
« League of Dukes »

JGO Kernel


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★★★★★


« Reply #12 - Posted 2012-03-05 22:42:28 »

hmm, the Nehe tutorials? I really wouldn't recommend you use those these days, they're old and teach outdated OpenGL. If you are going to invest time in learning OpenGL you really should go straight to learning modern OpenGL. If you learn old opengl (fixed function pipeline) then its quiet a challenge later adapting to the mindset of new OpenGL (programmable pipeline) so best to just start with it.

I would recommend you use this tutorial/book 'Learning Modern 3D Graphics Programming' there are LWJGL ports of the examples in there here to assist you with your learning.
Offline RylandAlmanza

Junior Devvie


Medals: 3



« Reply #13 - Posted 2012-03-05 22:58:09 »

hmm, the Nehe tutorials? I really wouldn't recommend you use those these days, they're old and teach outdated OpenGL. If you are going to invest time in learning OpenGL you really should go straight to learning modern OpenGL. If you learn old opengl (fixed function pipeline) then its quiet a challenge later adapting to the mindset of new OpenGL (programmable pipeline) so best to just start with it.

I would recommend you use this tutorial/book 'Learning Modern 3D Graphics Programming' there are LWJGL ports of the examples in there here to assist you with your learning.
Dammit. I've been using the nehe tutorials! Oh well, thanks for the link, kappa!
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