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  Closed! :)  (Read 8013 times)
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Offline appel

JGO Wizard


Medals: 51
Projects: 4


I always win!


« Posted 2012-03-01 00:13:06 »

Alrighty then, no more submissions.

Will open community voting tomorrow, too late now going to bed.

Judges are already hard at work reviewing the games.

All results due in 2 weeks.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline Archibald

Junior Devvie


Projects: 1



« Reply #1 - Posted 2012-03-01 10:57:09 »

So, it has begun Smiley
http://www.youtube.com/watch?v=6V3zAPQ58Tw
Offline Groboclown
« Reply #2 - Posted 2012-03-01 16:30:52 »

Wow.  51 entries this year.  I'm really impressed at the level of skill that went into all these games.  Good job everyone!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #3 - Posted 2012-03-02 04:07:47 »

This year theme: "Conspiracy of Area 51".

Offline jimeowan

Junior Devvie


Medals: 1
Projects: 1



« Reply #4 - Posted 2012-03-02 09:02:19 »

Are we expected to vote 0 or 5 for our own games?  Grin

Author of "The Little Scientist" (judging panel winner for Java4K 2012 </brag>)
Offline Archibald

Junior Devvie


Projects: 1



« Reply #5 - Posted 2012-03-02 11:44:05 »

I think we are not allowed to vote on our own games?
Offline appel

JGO Wizard


Medals: 51
Projects: 4


I always win!


« Reply #6 - Posted 2012-03-02 13:27:52 »

I think we are not allowed to vote on our own games?

Does not matter.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline Groboclown
« Reply #7 - Posted 2012-03-02 14:47:36 »

Arg.  Always, so little points to give out for so many great games.

Offline appel

JGO Wizard


Medals: 51
Projects: 4


I always win!


« Reply #8 - Posted 2012-03-02 16:12:34 »

Arg.  Always, so little points to give out for so many great games.
40 points this year, 30 points last year. I increased the # of points this year because there are slightly more games.

The technique is debatable, but the fact is it delivers relatively "accurate" results. Compared to last two years we've done community voting the results were almost on par with the judging panel. Community voting should be as effortless for people as possible, as long as the end results are not skewed. The more points the more effort is required from the voter, which has the effect not as many might participate because it takes more time.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline Damocles
« Reply #9 - Posted 2012-03-02 17:52:44 »

I like the general system of distributing several points.
Makes much better quality results than a single-pick option.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ra4king

JGO Kernel


Medals: 355
Projects: 3
Exp: 5 years


I'm the King!


« Reply #10 - Posted 2012-03-02 19:31:19 »

Limited points also increases the value of each point and allows for increased reflection on our voting decisions.

Offline Groboclown
« Reply #11 - Posted 2012-03-02 20:07:06 »

I agree with all the reasons for the limited points.  Part of me wants to reward all these great games, rather than struggle to understand which ones stand out to me.

Offline Damocles
« Reply #12 - Posted 2012-03-02 20:26:39 »

its 204 kilobytes of games, lots to look though.
Fortunately I have a half empty Amiga floppy disk to save them all.

Offline dapy
« Reply #13 - Posted 2012-03-02 20:52:03 »

204 kilobytes of games

That's enough to fill 4 ZX Spectrums! Shocked
I'm reviewing them as I type this...
Offline Damocles
« Reply #14 - Posted 2012-03-02 23:42:08 »

wait did the Sinclair have 64kB Memory? Dont remember, back then I was too young to know those specs, but playing Jetpack and made some simple Basic games.

Offline Archibald

Junior Devvie


Projects: 1



« Reply #15 - Posted 2012-03-02 23:52:01 »

wait did the Sinclair have 64kB Memory? Dont remember, back then I was too young to know those specs, but playing Jetpack and made some simple Basic games.
16KB ROM+48KB RAM, so technicaly 48KB of memory you could use (minus GFX buffer and such). Of course assuming ZX-Spectrum 48, there were inferior models that had less Smiley
Offline jimeowan

Junior Devvie


Medals: 1
Projects: 1



« Reply #16 - Posted 2012-03-03 11:54:13 »

its 204 kilobytes of games, lots to look though.
Fortunately I have a half empty Amiga floppy disk to save them all.


Indeed that's impressive. All games since the inception of Java4k would fit on a 3-1/2 inch floppy disk  Cool

Author of "The Little Scientist" (judging panel winner for Java4K 2012 </brag>)
Offline zeroone
« Reply #17 - Posted 2012-03-03 18:24:42 »

Indeed that's impressive. All games since the inception of Java4k would fit on a 3-1/2 inch floppy disk  Cool

Only 360 4K games will fit on a 3½-inch disk.
Offline ReBirth
« Reply #18 - Posted 2012-03-04 03:56:57 »

Wait until it comes into a bundle of DVD. Wonder how many time we need to play'em all.

Offline zeroone
« Reply #19 - Posted 2012-03-04 05:25:53 »

Wait until it comes into a bundle of DVD. Wonder how many time we need to play'em all.

You can fit 2,086,912 4K games onto a DVD+R DL.  At the rate we are creating them, we'll exceed that capacity in the year 48388.   
Offline dapy
« Reply #20 - Posted 2012-03-04 11:04:29 »

You can fit 2,086,912 4K games onto a DVD+R DL.  At the rate we are creating them, we'll exceed that capacity in the year 48388.   

If everybody were as prolific as you were last year, we would exceed that capacity in a couple of years  Wink
Offline pelle

Senior Devvie


Medals: 3
Projects: 1



« Reply #21 - Posted 2012-03-04 22:30:29 »

Speaking of closing... Do I understand correctly that there is no rule given for when you can start work on an entry?
Online Riven
« League of Dukes »

« JGO Overlord »


Medals: 831
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #22 - Posted 2012-03-04 22:35:13 »

Speaking of closing... Do I understand correctly that there is no rule given for when you can start work on an entry?
You can start 4 years ahead of time. Let's say that some of us do exactly that.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline appel

JGO Wizard


Medals: 51
Projects: 4


I always win!


« Reply #23 - Posted 2012-03-05 00:11:01 »

Speaking of closing... Do I understand correctly that there is no rule given for when you can start work on an entry?
There is no rule like that because it would be crazy to try and enforce it.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline ReBirth
« Reply #24 - Posted 2012-03-05 00:39:14 »

Same as ludum dare, you can start creating some sprites or code some basics 10 years before the event. No one know and blame you.

Offline pelle

Senior Devvie


Medals: 3
Projects: 1



« Reply #25 - Posted 2012-03-05 12:41:50 »

My question wasn't if anyone would know or blame me, but if it is something we are supposed to do. Smiley Obviously I understand that it can not be enforced, but many (even most?) programming competitions still have some kind of start date, and you are supposed to not start any actual coding before that date.

Do people start WIP threads around here long before the deadline too?
Offline ReBirth
« Reply #26 - Posted 2012-03-05 12:48:12 »

It goes back to each person's inner. Someone who has high taste of justice, love nature and animal (like me Tongue) will start in fair.

Offline pelle

Senior Devvie


Medals: 3
Projects: 1



« Reply #27 - Posted 2012-03-05 12:53:19 »

It goes back to each person's inner. Someone who has high taste of justice, love nature and animal (like me Tongue) will start in fair.

The rules should probably be edited to mention this fair start date if there is supposed to be one.

EDIT: Oh, Apple already confirmed there is no rule, even though I do not agree that the reason given is a good one. I think a better reason would be that we want more awesome games and that the competition is about coding small, not coding fast. Smiley

EDIT2: On the other hand I might need 10 months to recover from this before I can look at 4k code again.
Offline pjt33
« Reply #28 - Posted 2012-03-05 12:53:57 »

Do people start WIP threads around here long before the deadline too?
I think the first post of this thread answers that question: http://www.java-gaming.org/topics/gentlemen/25188/view.html

Sequels (provided that they really are sequels, i.e. they add something significant) are surely acceptable, and imply reusing code from a previous year. Entries which weren't finished in time can be finished and submitted next year. I personally have a few games which I've started but not finished, and I intend to finish at least one of those for next year's contest.
Offline Damocles
« Reply #29 - Posted 2012-03-05 16:22:31 »

The restriction in the 4K Contest ist the size of the output, not the development time.

Other competitions revolve around a time contraint.

Where others again revolve around a specific content/Theme.

Putting too many restrictions together makes the contest loose focus and put off people.

A "make a 4k, 40x30 pixel EGA, Cowboys in Space game within 2 days" Contest would not have many contestants.

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