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  Making your scenegraph dynamic?  (Read 1303 times)
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Offline shochu

Junior Devvie




Java games rock!


« Posted 2003-11-16 23:43:13 »

WHat's the best way to make your scenegraph dynamic?

For example, if I want to render 10 objects on the screen (10 shape3D's) and then later I no longer want to render those but I want to render 10 new objects.

Would I use the removeChild() command to remove the 10 old objects and then replace them with the new objects?  

Do I need to detach the branchgroup before removing the children?  

Is there a better way to do this?

If my question is a litle vague please let me know and I'll try to clarify it more.  
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