Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (517)
Games in Android Showcase (123)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Music player for 4k games  (Read 2052 times)
0 Members and 1 Guest are viewing this topic.
Offline bysse
« Posted 2012-02-25 13:21:08 »

If anyone is interested in how the music player for PORT4K looks the source is available here:
https://docs.google.com/open?id=0B8IaQVpX5ScQWDFEekdnQklSTy1LTVpMV0xBeXpFQQ

Included in the zip is the tracker and player (F.java) which together with a song compresses to about 800 bytes.

Each track in the synth can be configured for one 'instrument', which is:
 sine/square or noise oscillator.
 delay loop.
 volume and pitch in base 16.

It's very important to understand that the instrument transpose is in base 16.
Which means that to shift one octave you enter 16, two octaves 32. This also
means that 12,13,14,15 is not used and will cause the player to crash.

Anyway, I've been working pretty hard to get the size down and still try to retain a lot of features. If you need even smaller synth I suggest you remove the wave tables and stick with only one wave form.
Offline ReBirth
« Reply #1 - Posted 2012-02-26 03:08:56 »

Thanks for sharing the code Smiley

Offline bysse
« Reply #2 - Posted 2012-02-26 11:33:12 »

Here's the repo at bitbucket:
https://bitbucket.org/bysse/tinysynth
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

TehJavaDev (34 views)
2014-10-27 03:28:38

TehJavaDev (27 views)
2014-10-27 03:27:51

DarkCart (41 views)
2014-10-26 19:37:11

Luminem (22 views)
2014-10-26 10:17:50

Luminem (27 views)
2014-10-26 10:14:04

theagentd (33 views)
2014-10-25 15:46:29

Longarmx (61 views)
2014-10-17 03:59:02

Norakomi (59 views)
2014-10-16 15:22:06

Norakomi (48 views)
2014-10-16 15:20:20

lcass (43 views)
2014-10-15 16:18:58
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!