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  Button 32 !  (Read 1007 times)
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Offline Bonbon-Chan

JGO Coder


Medals: 12



« Posted 2012-02-25 14:19:40 »

I'm doing a frontend for an arcade cabinet.
The cabinet is base on a Windows XP PC and a GP Wiz-40 (A nice piece of hardware that manage all the buttons).
The frontend is made with Java2D/JInput.

Everything works well but one button, the button 32. I'm pretty sure that is a limitation of JInput and that I'm the first one that have to mush buttons for JInput to Handle  Grin.
Offline endolf
« League of Dukes »

JGO Coder


Medals: 4
Projects: 1


Current project release date: sometime in 3003


« Reply #1 - Posted 2012-02-25 19:43:57 »

Yup, currently we have buttons 0-31 supported, looks like this is a genuine short fall. How many buttons does this thing have??? Smiley. Does the first button have the id 0, or has it picked up button 1 by mistake?.

Cheers

Endolf

Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #2 - Posted 2012-02-27 08:54:24 »

I didn't verify IDs. In Windows control panel, the button are from 1 to 32. And when I get name of the component with JInput, it is the same too. I don't have the hardware right now do I can't say.

Buttons grow really quickly. 4 ways joystick + 6 buttons + Star/Select/Coin x 2 players + Option/Service/Snapshot/Exit = 30 buttons  Grin.
Since I have 2 ports available, I can do a quick hardware change. I just want to verify if there was something wrong.
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