I'm making a typical Zombie vs. Player Survival game. I have me an Enemy Class, and a Player class.
The Enemies are constantly adjusting their X and Y components of speed based on the Player's location, to "home in" on the player.
I want the enemy (Zombie) To be facing the player, no matter where he moves, but I can't seem to get both the Trig and the Programming down at the same time, and I'm getting incredibly spastic results.
So, does anyone have a way to rotate a bunch of zombies towards a moving player?