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  2D Physics  (Read 1664 times)
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Offline kaffiene

Senior Member


Medals: 2



« Posted 2012-02-22 02:45:16 »

I notice that the most recent version of Phys2d is from 2008.  Are there any 2d physics engines which are being actively developed?
Offline RylandAlmanza

Junior Member


Medals: 3



« Reply #1 - Posted 2012-02-22 03:08:09 »

I think JBox2D is pretty much what everyone uses now, and I'm pretty sure that it's actively developed (I'm new to Java Development, so I could be wrong.)
Offline ra4king

JGO Kernel


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« Reply #2 - Posted 2012-02-22 03:10:52 »

The most popular physics engine is JBullet, which is a port of the Bullet engine to Java, made by our very own jezek2 Smiley

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Offline RylandAlmanza

Junior Member


Medals: 3



« Reply #3 - Posted 2012-02-22 03:16:19 »

The most popular physics engine is JBullet, which is a port of the Bullet engine to Java, made by our very own jezek2 Smiley
Isn't JBullet for 3D? Or is it both?
Offline ra4king

JGO Kernel


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« Reply #4 - Posted 2012-02-22 04:16:04 »

The most popular physics engine is JBullet, which is a port of the Bullet engine to Java, made by our very own jezek2 Smiley
Isn't JBullet for 3D? Or is it both?
JBullet can be used for 2D but after talking to jezek2, he said you're better off with JBox2D for pure 2D physics.

Offline pitbuller
« Reply #5 - Posted 2012-02-22 10:08:24 »

Libgdx have native wrapper for latest box2d. It's fastest and maintained.
Offline kaffiene

Senior Member


Medals: 2



« Reply #6 - Posted 2012-02-23 01:24:18 »

Thanks for the feedback.  I'll check out jbox2d and the libgdx native wrapper.
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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