Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (732)
Games in Android Showcase (222)
games submitted by our members
Games in WIP (806)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Taking Damage  (Read 2221 times)
0 Members and 1 Guest are viewing this topic.
Offline rolledback

Junior Devvie


Projects: 1



« Posted 2012-02-21 06:06:39 »

Any suggestions on fair ways to calculate damage that isn't too complicated? At the moment I'm using:

1  
2  
3  
4  
5  
6  
7  
8  
9  
public void damaged(int amount) {
   Random random = new Random();
   double damage;
   int maxDef = defense + getDefBonus();
   double percMinus = random.nextInt(maxDef - (maxDef / 2)) + (maxDef / 2);
   damage = amount - Math.ceil(amount * (percMinus / 100));
   hp -= (int)damage;
   alive = hp > 0;
}
Offline ReBirth
« Reply #1 - Posted 2012-02-21 06:27:28 »

Well, if that's how your game's damage calculation then nothing is wrong.

Offline ra4king

JGO Kernel


Medals: 492
Projects: 3
Exp: 5 years


I'm the King!


« Reply #2 - Posted 2012-02-21 12:19:32 »

Don't create a Random object each time, store it and reuse it. Smiley

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
Sralse (11 views)
2017-07-25 17:13:48

Archive (412 views)
2017-04-27 17:45:51

buddyBro (592 views)
2017-04-05 03:38:00

CopyableCougar4 (1053 views)
2017-03-24 15:39:42

theagentd (1085 views)
2017-03-24 15:32:08

Rule (1056 views)
2017-03-19 12:43:22

Rule (1042 views)
2017-03-19 12:42:17

Rule (1030 views)
2017-03-19 12:36:21

theagentd (1173 views)
2017-03-16 05:07:07

theagentd (1131 views)
2017-03-15 22:37:06
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!