Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (616)
Games in Android Showcase (173)
games submitted by our members
Games in WIP (659)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  full screen mode tearing  (Read 1611 times)
0 Members and 1 Guest are viewing this topic.
Offline Kommi

Junior Devvie

All opinions will be lined up and shot!

« Posted 2002-12-21 13:00:11 »

I have been trying to solve this problem for a while. I am trying to have an animation loop run at a moderate frame rate (30) in full screen mode and I cannot seem to eliminate the flicker. At first i thought it was caused by an inaccurate timer but after implementing the hi res timer hack from the shared code section, my problem is still there. I have posted my animation loop in hops that someone could help me. I was wonering if anyone has  fixed this situation for themselves?

frameTimer = new SleepTimer();  
frameTimer.setDelay(1000 / fps);  
frameTimer.setAutoCorrection(true, fps);  

////////////ANIMATION LOOP///////////////////////

public void go()
       while (true)
        try {
        synchronized(frameTimer) {
catch (InterruptedException iE) {
  System.err.println("Interrupted Error: " +

I guess that since the timer has it's own thread then I do not need an animation thread and there for my program does not implement Runnable. Any help would be greatly appreciated.

Offline Kommi

Junior Devvie

All opinions will be lined up and shot!

« Reply #1 - Posted 2002-12-22 14:20:10 »

I have even tried the mative timer approach. I now get very accurate timing in my apps, but still cannot get rid of the flicker. Can anyone please help?

Offline zparticle

Senior Devvie

Thick As A Brick

« Reply #2 - Posted 2002-12-22 15:29:23 »

Are you using a BufferStrategy there should be no tearing if you are.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Abuse

JGO Knight

Medals: 34

falling into the abyss of reality

« Reply #3 - Posted 2002-12-22 21:33:00 »

more correctly, if you are using BufferStrategy with a page flipping strategy, THEN there will be no tearing.

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here!
Offline Kommi

Junior Devvie

All opinions will be lined up and shot!

« Reply #4 - Posted 2002-12-24 19:34:10 »

Thanks I have resolved the issue

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Coldstream24 (16 views)
2015-09-03 00:41:28

Andrew_3ds (26 views)
2015-09-01 19:08:10

afikri (17 views)
2015-08-31 09:30:22

afikri (25 views)
2015-08-31 09:30:07

afikri (13 views)
2015-08-31 09:27:24

afikri (16 views)
2015-08-31 09:26:40

Roquen (30 views)
2015-08-29 11:30:54

GamerC4 (36 views)
2015-08-22 20:38:50

GamerC4 (33 views)
2015-08-22 20:37:18

GamerC4 (40 views)
2015-08-22 20:37:01
HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!