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| package org.yourorghere;
import com.jogamp.opengl.util.GLBuffers; import java.awt.Component; import java.nio.ByteBuffer; import javax.media.opengl.*; import javax.media.opengl.glu.GLU;
public class GLRenderer implements GLEventListener {
int[] textureID = new int[1]; private int floorWidth=48, floorHeight=48; int[] frameBufferID = new int[1]; int[] depthRenderBufferID = new int[1]; ByteBuffer pixels; GLU glu; public void init(GLAutoDrawable drawable) { glu = new GLU(); System.out.println("init"); GL2 gl = drawable.getGL().getGL2(); System.err.println("INIT GL IS: " + gl.getClass().getName());
gl.glShadeModel(GL2.GL_SMOOTH); renderShadowsToTexture(gl); gl.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); }
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
public void display(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2();
System.out.println("display"); float a = 1.0f; gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(60.0f, (((Component)drawable).getWidth()/ ((Component)drawable).getHeight()), 1.0f, 50.0f);
gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); glu.gluLookAt(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
gl.glTranslatef(-2.5f, 0.0f, 0.0f); gl.glEnable(GL2.GL_TEXTURE_2D); gl.glBindTexture(GL2.GL_TEXTURE_2D, textureID[0]); gl.glColor3f(1.0f, 1.0f, 1.0f); gl.glBegin(GL2.GL_QUADS); gl.glTexCoord2f(0, 0); gl.glVertex3f(-1.0f,-1.0f, 0.0f); gl.glTexCoord2f(0, a); gl.glVertex3f(-1.0f, 1.0f, 0.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f( 1.0f, 1.0f, 0.0f); gl.glTexCoord2f(a, 0); gl.glVertex3f( 1.0f,-1.0f, 0.0f); gl.glEnd(); gl.glDisable(GL2.GL_TEXTURE_2D); gl.glRasterPos2d(3, -2); gl.glDrawPixels(floorWidth, floorHeight, GL2.GL_RGBA, GL2.GL_UNSIGNED_BYTE, pixels); } private void renderShadowsToTexture(GL2 gl) { gl.glGenTextures(1, textureID, 0); gl.glBindTexture(GL2.GL_TEXTURE_2D, textureID[0]); gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST); gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST); gl.glTexImage2D(GL2.GL_TEXTURE_2D, 0, GL2.GL_RGB, floorWidth, floorHeight, 0, GL2.GL_RGB, GL2.GL_FLOAT, null); gl.glGenFramebuffers(1, frameBufferID, 0); gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBufferID[0]); gl.glFramebufferTexture2D(GL2.GL_FRAMEBUFFER, GL2.GL_COLOR_ATTACHMENT0, GL2.GL_TEXTURE_2D, textureID[0], 0); gl.glGenRenderbuffers(1, depthRenderBufferID, 0); gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, depthRenderBufferID[0]); gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER, GL2.GL_DEPTH_COMPONENT, floorWidth, floorHeight); gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER, GL2.GL_DEPTH_ATTACHMENT, GL2.GL_RENDERBUFFER, depthRenderBufferID[0]); if(gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER) == GL2.GL_FRAMEBUFFER_COMPLETE) System.out.println("[Viewer] GL_FRAMEBUFFER_COMPLETE!!"); else System.out.println("..cazzo ^^"); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glClearColor(0.9f, 0.9f, 0.9f, 1.0f); gl.glClear(GL2.GL_COLOR_BUFFER_BIT); gl.glPointSize(10.0f); gl.glBegin(GL2.GL_POINTS); gl.glColor3f(0.0f, 1.0f, 0.0f); gl.glVertex2d(1.0f, 1.0f); gl.glColor3f(0.0f, 0.0f, 1.0f); gl.glVertex2d(-1.0f, -1.0f); gl.glVertex2d(-0.9f, -0.9f); gl.glEnd(); gl.glPopMatrix();
pixels = GLBuffers.newDirectByteBuffer(floorWidth*floorHeight*4);
gl.glReadPixels(0, 0, floorWidth, floorHeight, GL2.GL_RGBA, GL2.GL_UNSIGNED_BYTE, pixels); System.out.println("glIsTexture: "+gl.glIsTexture(textureID[0])); gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0); }
public void dispose(GLAutoDrawable glad) { System.out.println("dispose"); }
} |