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  Text input Slick2d  (Read 4147 times)
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Offline Christopher

Senior Devvie


Medals: 2
Projects: 1



« Posted 2012-02-20 06:26:25 »

Hi all,

What i need to do is have slick listen to keyboard input and add each keystroke to a string variable. Anyone know how to do this in slick?

Offline ra4king

JGO Kernel


Medals: 489
Projects: 3
Exp: 5 years


I'm the King!


« Reply #1 - Posted 2012-02-20 06:37:59 »

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Input i = GameContainer.getInput()

i.addKeyListener(new MyKeyListener());

class MyInputListener implements KeyListener {
    public void keyPressed(int key, char c) {
       
    }

    public void keyReleased(int key, char c) {
       
    }
}

Offline Christopher

Senior Devvie


Medals: 2
Projects: 1



« Reply #2 - Posted 2012-02-20 07:15:34 »

Thank you for the help Ra,

I Have added in these classes and methods but im still unsure of the work flow.

Could you add a line of code that prints the keyPressed to screen for example?

Sorry im really stuck on this one.

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Offline ra4king

JGO Kernel


Medals: 489
Projects: 3
Exp: 5 years


I'm the King!


« Reply #3 - Posted 2012-02-20 09:05:26 »

The keyPressed and keyReleased methods are called as soon as a key is pressed/released. Not much more to it. Smiley

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public void keyPressed(int key, char c) {
    System.out.println("You just pressed: " + c);
}

Offline Christopher

Senior Devvie


Medals: 2
Projects: 1



« Reply #4 - Posted 2012-02-20 09:25:26 »

Thanks Ra i just had it in the wrong location.  Tongue

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