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  Blue Saga  (Read 38550 times)
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Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #90 - Posted 2013-02-04 13:31:56 »

I'd really to see the window resizable. It's a pet peeve of mine. persecutioncomplex

EDIT: I found a really easily fixed bug.

Notice the particles are in front of the GUI.

Offline Connor

Junior Newbie




Java Newbie


« Reply #91 - Posted 2013-04-27 13:36:42 »

Wow that looks pretty awesome.
Nice and neat, I love the trees.

Started Learning Java - 25/04/13
Offline Morgan Allen
« Reply #92 - Posted 2013-04-27 15:04:47 »

Looks like I'll have to check this out at some point.  The art is super-adorbz.

If you're letting players allocate skill points directly rather than having a class system, are you planning to go bethesda and have skills advance through practice?
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Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Reply #93 - Posted 2013-05-08 22:51:05 »

Wow that looks pretty awesome.
Nice and neat, I love the trees.

Thanks! Working on a new version with one single giant world map with open seas and island to explore by boat.
And in the new version you will be able to go behind trees and similar objects.

Looks like I'll have to check this out at some point.  The art is super-adorbz.

If you're letting players allocate skill points directly rather than having a class system, are you planning to go bethesda and have skills advance through practice?

Thank you! Yes you get better in your skill by using it, then you have your regular attributes such as STRENGTH, DEXTERITY and INTELLIGENCE that increases for each level depending on which class you've chosen. Not sure yet about the class-system, but I also have a lot of families of creatures to work with, so need to keep a bit simple in the beginning in order to balance it well.

Offline Morgan Allen
« Reply #94 - Posted 2013-05-10 01:41:31 »

Thank you! Yes you get better in your skill by using it, then you have your regular attributes such as STRENGTH, DEXTERITY and INTELLIGENCE that increases for each level depending on which class you've chosen. Not sure yet about the class-system, but I also have a lot of families of creatures to work with, so need to keep a bit simple in the beginning in order to balance it well.
Interesting.  One thing that occurs to me is that you could have root attributes increase along with practice in the skills they boost, and/or possibly allow PCs to train eachother in particular skills when their players are offline?

One complaint I've heard about practice-based progression is that PCs can eventually become omnicompetent in all areas.  Is that part of why you want to have a class system?
Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #95 - Posted 2013-05-10 01:45:18 »

This is neither the beginning nor the end, but the end of the beginning, this is the start of legacy.
Good god, that sounds like something Morgan Freeman would say.

Really though, amazing work so far! I LOVE the art style.
Keep us updated.

Check out #JGO on EsperNet IRC! | Check out the MERCury 2D Java Game Library! | Also, Check out My Site
Offline Quirq

Senior Newbie




Java Indie Developer!


« Reply #96 - Posted 2013-06-13 03:20:23 »

Amazing graphics! I'm astounded at the awesomeness of these.

It just keeps getting better.
I hope to see great things from this. Keep it up Smiley

"The view from the clouds can inspire the most solemn men" - Quirq
Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Reply #97 - Posted 2013-06-14 09:17:15 »

Amazing graphics! I'm astounded at the awesomeness of these.

It just keeps getting better.
I hope to see great things from this. Keep it up Smiley

Thanks!

I'm releasing a new version soon, with larger more open world, so no more loading times between areas, everything is just one big world, and you can go down into caves, making it just fade between the areas, it will be much smoother. And now you can travel the seas by boats as well, so you will all have your own boat that you will be able to upgrade.







Playable characters will be able to evolve


Working on the story now, perhaps someone can help me? Want to start from the beginning of time and this is what I have, but it is a bit long for an intro, maybe it can be shortened down a bit. I don't want players to have a lot of screens to skip through:

- At the beginning of time, the ancients roamed the seas. It was called the "Age of Ancients".
- Endless battles took place as their wrath clashed toghether. The fallen corpses became land and its souls sparked new life, and so the great families were created.
- As the remaining ancients wrath cooled down they dissappeared into the depths.
- The soulstones left behind gave strength to its creations til the day one of the families decided to collect them all.
- First the lord of fire gathered them with its burning armies, and so the "Age of Fire" began. The eternal flames grew taller and its heat could be felt all across the oceans.
- But their possession didn't last long, soon after the undead arose and swept their smouldering grounds as Death challenged the fire gods. As their armies collided, the soul stones got lost, and so began the "Lost Age". This is the age of adventure and discovery, as massive armadas of pirates set out on the great seas to try their luck on finding lost treasures.
- And so begins your adventure, or so you thought. As pirates roams the seas, ancient beasts awaken from their deep sleep. Many unfortunate sailors felt their wrath, and so did you.

Offline ctomni231

JGO Wizard


Medals: 98
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #98 - Posted 2013-06-14 14:31:12 »

If I may suggest/interject.

I would actually suggest that you slowly tell this story as you get farther and farther into the world. Maybe you can have the major quest be trying to avenge your ancestors in the world along with a lot of minor quests to keep the player interested for a longer period of time. People do love mysteries, and people also do not like reading blocks of text.

Revealing the story in one line excerpts little by little can give a little more insight in the world without bogging the people down with text. (Like I tend to do so much in my posts... Tongue )

Offline sproingie

JGO Kernel


Medals: 201



« Reply #99 - Posted 2013-06-14 18:26:02 »

Not just bogging people down with exposition, but that if you tell the big story up front, the rest of the world is, well, just sitting there, and now it has the job of living up to the billing.  If you discover the story of the setting through interacting with the world itself, it gives the world you explore a sense of depth.

Gone are the days of CRPGs that ship in cardboard boxes with a manual, The Book Of Backstory, a stack of floppies, and a cloth map.  People, at least some people, do still love reading long color texts -- the Elder Scrolls games each practically have a novel's worth in the various books you come across -- but none of it is really required reading, and more importantly, it's all in-game.

Take a look at Bastion: the story starts with absolutely nothing, and you discover a strange and beautiful world through narration.  Now compare to the Heroes of Might and Magic series: there is actually a lot of lore in the HoMM world, and I mean a lot, with epic Tolkienesque histories of gods and races and empires and so on ... and it's all sitting in a bunch of docs on websites.  The games themselves tell virtually none of the story, and at least for me, are among the shallowest most tedious strategy games I've ever played, with each new installment feeling like a new graphical theme on the old game.  I'm told the games are getting a little better at the story, but I wouldn't know, I gave up about an hour through HoMM5.

Be like Bastion, not HoMM.
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Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Reply #100 - Posted 2013-06-14 22:50:59 »

Thanks a lot for the feedback! I agree with you, I also love the mystery in certain games like dark souls.

So should I leave out everything, just start the game? Or should I have one sentence, something to just set the ambience? 

Offline HeroesGraveDev

JGO Kernel


Medals: 238
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #101 - Posted 2013-06-14 23:51:23 »

It crashes for me.

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Sat Jun 15 09:53:00  2013 INFO:Slick Build #274
Sat Jun 15 09:53:00  2013 INFO:LWJGL Version: 2.8.4
Sat Jun 15 09:53:00  2013 INFO:OriginalDisplayMode: 1366 x 768 x 32 @60Hz
Sat Jun 15 09:53:00  2013 INFO:TargetDisplayMode: 1024 x 640 x 0 @0Hz
Sat Jun 15 09:53:00  2013 INFO:Starting display 1024x640
Sat Jun 15 09:53:00  2013 INFO:Use Java PNG Loader = true
Sat Jun 15 09:53:00  2013 INFO:Controllers not available
opened database.
startingpath: /C:/Users/(EDITED OUT)/BlueSaga/images/
Exception in thread "main" java.lang.NullPointerException
        at game.g.b(Unknown Source)
        at game.g.a(Unknown Source)
        at game.g.b(Unknown Source)
        at game.g.a(Unknown Source)
        at game.BlueSaga.init(Unknown Source)
        at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390)
        at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
        at game.BlueSaga.main(Unknown Source)


And I have to terminate the process manually.

Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Reply #102 - Posted 2013-06-15 00:30:14 »

It crashes for me.

And I have to terminate the process manually.

Ok something had crashed on the server, try now.

Offline HeroesGraveDev

JGO Kernel


Medals: 238
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #103 - Posted 2013-06-15 02:44:34 »

Ok something had crashed on the server, try now.

Same error still.

Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Reply #104 - Posted 2013-06-17 08:31:39 »


Ok, I'm releasing a new version soon, with the ability to run in browser as well, hopefully it will solve the problem.

Offline Geemili

Senior Member


Medals: 9
Projects: 1
Exp: 2 years


No Games Finished


« Reply #105 - Posted 2013-06-17 16:22:28 »

I am on linux, and when I try to run the game I get this error:
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Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1860)
   at java.lang.Runtime.loadLibrary0(Runtime.java:845)
   at java.lang.System.loadLibrary(System.java:1084)
   at org.lwjgl.Sys$1.run(Sys.java:73)
   at java.security.AccessController.doPrivileged(Native Method)
   at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
   at org.lwjgl.Sys.loadLibrary(Sys.java:95)
   at org.lwjgl.Sys.<clinit>(Sys.java:112)
   at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
   at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
   at java.security.AccessController.doPrivileged(Native Method)
   at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
   at game.BlueSaga.main(Unknown Source)

And I have to terminate manually.
Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Reply #106 - Posted 2013-06-17 18:36:46 »

Aah sorry forgot to include runtime files for linux, I will do it for the next version!
Thanks for pointing that out!

Offline Geemili

Senior Member


Medals: 9
Projects: 1
Exp: 2 years


No Games Finished


« Reply #107 - Posted 2013-06-17 19:28:12 »

Ok, hopefully I can run it on linux after that. Cheesy

Also, I dual boot with windows, and I got the same error as HerosGraveDev when I tried to run it.
Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Reply #108 - Posted 2013-06-17 19:53:02 »

Ok, the new version is completely different from the one available now, that is why I don't fix bugs in it, i will try and get the new version out as soon as possible so you guys can test it and give me feedback. Working on story-elements at the moment, and polishing the graphics and map design.

Offline NegativeZero

JGO Knight


Medals: 30
Projects: 2
Exp: 3 years


Zero but not.


« Reply #109 - Posted 2013-06-17 22:56:52 »

I just went to play, but the server was offline :/
Offline Lestat

Senior Newbie


Projects: 2


The Monster


« Reply #110 - Posted 2013-06-22 11:04:57 »

I'm on linux also :p can't wait to play this game, it looks awesome!

Offline Bassex96

Senior Member


Medals: 4



« Reply #111 - Posted 2013-06-22 19:01:13 »

Need a website for the game?
Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Reply #112 - Posted 2013-06-26 10:17:40 »

Need a website for the game?

I will need a new site soon, but I put all my time in the game at the moment.
Will make a new design for it soon, I can post the design here later so you can give me feedback on it.

Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Reply #113 - Posted 2013-07-05 11:49:56 »

New version v0.411 of the client is up!
Added runtime files for linux and now there is a new island available that you can go to with your own boat. But you need to complete the quests to get it first.

Download the client here -> www.bluesaga.org

Offline mrdeathjockey

Senior Member


Medals: 5
Projects: 1
Exp: 3 years


Trying to be a good programmer, step by step


« Reply #114 - Posted 2013-07-05 12:28:05 »

Amazing. I was hooked by the header image of this thread for some time now but never bothered to check it. Well, turns out that I'm missing out! Definitely a +1 on the art, simplistic and cute, looks very polished and good attention to detail.

Website is very good too, I really can't wait to play it! Good job, and keep it up Smiley

Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Reply #115 - Posted 2013-07-06 17:12:13 »

Amazing. I was hooked by the header image of this thread for some time now but never bothered to check it. Well, turns out that I'm missing out! Definitely a +1 on the art, simplistic and cute, looks very polished and good attention to detail.

Website is very good too, I really can't wait to play it! Good job, and keep it up Smiley


Thank you!

Not so much content yet, but working on a shroom forest that I will hopefully be available tomorrow!

Offline Morgan Allen
« Reply #116 - Posted 2013-07-06 18:40:56 »

Be like Bastion, not HoMM.
Agreed on this point.  If the story is relevant to the game, you can introduce it bit by bit at the same time the player is learning to, well, play.  And if it isn't relevant, why have one?

I'll download the current version and trying playing around with it a bit.  But it's looking nice.
Offline Morgan Allen
« Reply #117 - Posted 2013-07-07 16:55:25 »

I'm afraid I'm getting an error myself, just before the main game launches:

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Sun Jul 07 15:55:24 IST 2013 INFO:Slick Build #274
Sun Jul 07 15:55:24 IST 2013 INFO:LWJGL Version: 2.9.1
Sun Jul 07 15:55:24 IST 2013 INFO:OriginalDisplayMode: 1280 x 800 x 32 @0Hz
Sun Jul 07 15:55:24 IST 2013 INFO:TargetDisplayMode: 1024 x 640 x 0 @0Hz
Sun Jul 07 15:55:24 IST 2013 INFO:Starting display 1024x640
Sun Jul 07 15:55:24 IST 2013 INFO:Use Java PNG Loader = true
Sun Jul 07 15:55:24 IST 2013 INFO:Controllers not available
Sun Jul 07 15:55:28 IST 2013 INFO:Initialising sounds..
Sun Jul 07 15:55:28 IST 2013 INFO:- Sound works
Sun Jul 07 15:55:28 IST 2013 INFO:- 64 OpenAL source available
Sun Jul 07 15:55:28 IST 2013 INFO:- Sounds source generated
Sun Jul 07 15:55:46 IST 2013 ERROR:null
java.lang.NullPointerException
   at b.a.a(Unknown Source)
   at c.q.a(Unknown Source)
   at game.BlueSaga.update(Unknown Source)
   at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
   at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408)
   at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318)
   at game.BlueSaga.main(Unknown Source)
Sun Jul 07 15:55:46 IST 2013 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
   at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
   at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408)
   at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318)
   at game.BlueSaga.main(Unknown Source)
AL lib: (WW) FreeContext: (0x7fbd9c1eac60) Deleting 64 Source(s)
AL lib: (WW) FreeDevice: (0x7fbd9ebab400) Deleting 69 Buffer(s)


I quite like the theme tune, BTW.
Offline skullbox

Senior Member


Medals: 10
Projects: 1



« Reply #118 - Posted 2013-07-09 12:39:01 »

I quite like the theme tune, BTW.

Thank you! The server is up again, with updated client!

Offline Geemili

Senior Member


Medals: 9
Projects: 1
Exp: 2 years


No Games Finished


« Reply #119 - Posted 2013-07-09 18:00:40 »

I get a crash whenever I pick up a bag:
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java.lang.NullPointerException
   at i.c.b(Unknown Source)
   at c.i.a(Unknown Source)
   at game.BlueSaga.update(Unknown Source)
   at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
   at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408)
   at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318)
   at game.BlueSaga.main(Unknown Source)
Tue Jul 09 10:52:04 CDT 2013 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
   at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
   at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:408)
   at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:318)
   at game.BlueSaga.main(Unknown Source)


But I love the game so far!
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