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  Blue Saga  (Read 13102 times)
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Offline Mads

JGO Ninja


Medals: 23
Projects: 3


One for all!


« Reply #90 - Posted 2013-02-04 13:31:56 »

I'd really to see the window resizable. It's a pet peeve of mine. persecutioncomplex

EDIT: I found a really easily fixed bug.

Notice the particles are in front of the GUI.

Offline Connor

Junior Newbie




Java Newbie


« Reply #91 - Posted 2013-04-27 13:36:42 »

Wow that looks pretty awesome.
Nice and neat, I love the trees.

Started Learning Java - 25/04/13
Offline Morgan Allen

Senior Member


Medals: 4
Projects: 1



« Reply #92 - Posted 2013-04-27 15:04:47 »

Looks like I'll have to check this out at some point.  The art is super-adorbz.

If you're letting players allocate skill points directly rather than having a class system, are you planning to go bethesda and have skills advance through practice?
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Offline skullbox

Senior Member


Medals: 5
Projects: 1



« Reply #93 - Posted 2013-05-08 22:51:05 »

Wow that looks pretty awesome.
Nice and neat, I love the trees.

Thanks! Working on a new version with one single giant world map with open seas and island to explore by boat.
And in the new version you will be able to go behind trees and similar objects.

Looks like I'll have to check this out at some point.  The art is super-adorbz.

If you're letting players allocate skill points directly rather than having a class system, are you planning to go bethesda and have skills advance through practice?

Thank you! Yes you get better in your skill by using it, then you have your regular attributes such as STRENGTH, DEXTERITY and INTELLIGENCE that increases for each level depending on which class you've chosen. Not sure yet about the class-system, but I also have a lot of families of creatures to work with, so need to keep a bit simple in the beginning in order to balance it well.

Offline Morgan Allen

Senior Member


Medals: 4
Projects: 1



« Reply #94 - Posted 2013-05-10 01:41:31 »

Thank you! Yes you get better in your skill by using it, then you have your regular attributes such as STRENGTH, DEXTERITY and INTELLIGENCE that increases for each level depending on which class you've chosen. Not sure yet about the class-system, but I also have a lot of families of creatures to work with, so need to keep a bit simple in the beginning in order to balance it well.
Interesting.  One thing that occurs to me is that you could have root attributes increase along with practice in the skills they boost, and/or possibly allow PCs to train eachother in particular skills when their players are offline?

One complaint I've heard about practice-based progression is that PCs can eventually become omnicompetent in all areas.  Is that part of why you want to have a class system?
Offline kpars

Junior Member


Projects: 1


Kemoy Labs Game Developer


« Reply #95 - Posted 2013-05-10 01:45:18 »

This is neither the beginning nor the end, but the end of the beginning, this is the start of legacy.
Good god, that sounds like something Morgan Freeman would say.

Really though, amazing work so far! I LOVE the art style.
Keep us updated.

"To be truly great, one has to stand with the people, not above them"
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