ra4king
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Reply #30 - Posted
2012-07-12 13:43:15 » |
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I absolutely love the graphics style. Can't wait for a demo!
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Nyhm
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Reply #31 - Posted
2012-07-12 15:58:37 » |
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I absolutely love the graphics style. Can't wait for a demo!
Ditto! (Plus love the new character game design elements.)
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skullbox
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Reply #32 - Posted
2012-07-12 22:56:20 » |
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I absolutely love the graphics style. Can't wait for a demo!
Thanks! I will try and wrap up a demo as soon as possible, just some minor additions left before it is playable. Ditto! (Plus love the new character game design elements.)
Yeah hopefully this will be more fun, players can concentrate on their own character and then join crews of other players instead of everyone running around controlling their own crew alone.
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Games published by our own members! Check 'em out!
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vyh
Senior Newbie 
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Reply #33 - Posted
2012-07-12 23:18:02 » |
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Absolutely love. Best of good luck! 
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skullbox
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Reply #35 - Posted
2012-08-06 21:57:40 » |
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Started working on the start and character selection screen. Had a lot of work done on the database and old code clean-up from the old battle system. Now you will be able to have up to 8 different characters on the same account. My idea is to have the clouds, water and birds animated, and when you select a character the camera will slide to the side and show the island the character is on. 
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skullbox
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Reply #36 - Posted
2012-10-10 19:14:20 » |
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Just posting to say that the project is still in development.
I actually got help from a friend with the coding, and another friend for graphics, so it feels really professional now =)
I've gone through and updated nearly all my code in the game that I've done during the past year, correcting the structure to make it fit more the changed concept of the game.
The basic concept is that the game will revolve around different creature families. You will be able to choose a family in the beginning of the game, and then all quests and actions you do will affect your reputation with other families. This reputation will give access to other quests and areas.
I have also reworked the whole Monster/NPC thing. Now any monster can give quests if your reputation is good enough. So a monster can change status from being aggro, to give you quest, to finally sell items to you. I think this will be quite unique and give the game an interesting touch.
You will even be able to battle NPCs, which will most of the time be very powerful.
A lot of this inspiration comes from all the hours I've spent playing Dark Souls.
My coder friend has made a particle system for the game that will add some nice effects instead of my choppy sprite-animations.
Hope anyone is still interested, and I will try and post some new content soon!
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Gjallar
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Reply #37 - Posted
2012-10-10 19:19:17 » |
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Oddly enough, I watched your videos earlier today. This must be destiny
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Huw
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Reply #38 - Posted
2012-10-10 19:50:39 » |
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Just watched the latest video, looks like its coming along very nicely! Any ideas on release dates or beta/alpha testing dates? Would love to help test this!
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skullbox
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Reply #39 - Posted
2012-10-10 20:33:38 » |
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Just watched the latest video, looks like its coming along very nicely! Any ideas on release dates or beta/alpha testing dates? Would love to help test this!
Just PM me your mail and I will add it to my closed testing group. Oddly enough, I watched your videos earlier today. This must be destiny
Haha maybe so, thanks for watching them! The game engine is practically finished so it is the actual content that is missing such as story elements, quests, monsters, areas, items and so on. Another thing I can mention is that I have decided of 5 equips for the characters: Headgear Weapon Offhand Amulet/Necklace Giant Artifact (which is worn on the back) I skipped legs, chest and shoes as other rpgs since I want all monsters, wheather they are big boned or tall and skinny to be able to nicely wear them. I will discuss a lot of story elements/areas/characters with the others this weekend so hopefully I will advance a lot on that front. I will share the ideas with you and perhaps you can give me feedback.
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Games published by our own members! Check 'em out!
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sproingie
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Reply #41 - Posted
2012-10-11 19:21:39 » |
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Huw
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Reply #42 - Posted
2012-10-11 19:28:43 » |
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The starting area will be the forest, so a few npcs are needed, no name for these guys yet. Any suggestions?
Grimplings? just sprung to my mind...
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skullbox
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Reply #43 - Posted
2012-10-11 19:38:23 » |
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Hahaha, creepy is nice! Grimplings? just sprung to my mind...
Nice! Sounds creepy! These two will be npcs so they will have more personal names, but I like the name Grimpling, so maybe we will use that for a monster-type. Otto is working on some monster designs as well, so we will see where it can fit.
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StumpyStrust
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Reply #44 - Posted
2012-10-11 20:01:57 » |
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Bacho and Meep. You can guess on which is which.
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ra4king
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Reply #45 - Posted
2012-10-11 22:46:04 » |
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Nice boobies!
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matheus23
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Reply #46 - Posted
2012-10-11 22:47:52 » |
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Nice boobies!
I had to scroll up again... and... :&
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skullbox
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Reply #47 - Posted
2012-10-12 14:38:14 » |
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Haha we still havn't decided if the boobies are too much, perhaps the nipples needs to be hided, but it feels lame. I mean this is an indie game, so no rules I guess =)
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Regenuluz
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Reply #48 - Posted
2012-10-12 14:43:13 » |
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Pfft, keep it as it is. It looks awesome.
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skullbox
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Reply #49 - Posted
2012-10-21 12:03:35 » |
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 Changed the whole UI so it is more adapted for mouse, with items stats shown in popups when hovering the mouse over items. You can now drag and drop equipment from your inventory. Updated the shop to work with mouse as well. Left to do on the ui is the actionbar, working on drag and drop for that one as well. The five equip boxes are for helmets, weapons, offhands, amulets, artifacts.
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skullbox
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Reply #50 - Posted
2012-10-21 12:05:53 » |
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Thought of posting here instead of Showcase since I don't have a demo yet. Here is the latest screen of the game  Changed the whole UI so it is more adapted for mouse, with items stats shown in popups when hovering the mouse over items. You can now drag and drop equipment from your inventory. Updated the shop to work with mouse as well. Left to do on the ui is the actionbar, working on drag and drop for that one as well. The five equip boxes are for helmets, weapons, offhands, amulets, artifacts.
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DazKins
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Reply #51 - Posted
2012-10-21 16:18:13 » |
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Wow this looks really good dude, i'm a big fan of the kind of minimlistic arty style to the game. It looks like a game that would be good in multiplayer, are you thinking of making it multiplayer
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Quarry
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Reply #52 - Posted
2012-10-21 16:19:41 » |
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The game seems to be neat but you should really hire a pixel artist to make you even neater things
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Jimmt
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Reply #53 - Posted
2012-10-21 18:21:20 » |
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Looks amazing...keep it up!
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Riven
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Reply #54 - Posted
2012-10-21 18:58:00 » |
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Thought of posting here instead of Showcase since I don't have a demo yet.
[snip duplicated post]
As you're only allowed one thread per game, I merged the topics into the WIP thread. Why didn't you simply request your topic to be moved?
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skullbox
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Reply #55 - Posted
2012-10-21 19:57:05 » |
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Wow this looks really good dude, i'm a big fan of the kind of minimlistic arty style to the game. It looks like a game that would be good in multiplayer, are you thinking of making it multiplayer
It is an online game, so there will definitely be multiplayer =) The server/client works real well now, so I just need to fix some more bugs and add some content, then I will try and put a server online so you can test it. The game seems to be neat but you should really hire a pixel artist to make you even neater things
Yeah, I would love to have someone making the art for the game, so much work doing everything by myself. But I don't have that kind of money to pay an artist, so all I can offer is percentage of potential money the game may make =) Looks amazing...keep it up!
Thanks! As you're only allowed one thread per game, I merged the topics into the WIP thread.
Why didn't you simply request your topic to be moved?
Ah sorry of course I should have done that, thanks for fixing it!
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skullbox
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Reply #56 - Posted
2012-10-23 17:22:41 » |
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Decided to drop the classes, instead players will be able to place their STRENGTH, INTELLIGENCE, AGILITY stats themselves. When you create a new character, instead of class you get to choose a starting weapon. Here are some icons for the different ablity-types, can you guess which one is which? 
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sproingie
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Reply #57 - Posted
2012-10-23 17:57:26 » |
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Sword, bow, hammer, unarmed, lightning, fire, ice, axe. Right?
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skullbox
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Reply #58 - Posted
2012-10-23 20:06:23 » |
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Sword, bow, hammer, unarmed, lightning, fire, ice, axe. Right?
Yes, named them: Blades, Bows, Blunt weapons, Unarmed, Lightning magic, Fire magic, Ice magic, Axes. Here is a screenshot with the skills and their sp-bars: 
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Huw
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Reply #59 - Posted
2012-10-23 20:15:40 » |
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This keeps looking more and more awesome! So would points in different skills make the player do more damage/attack quicker or any other perks with that type of weapon? I love games in which you can specialise your character well, you could also add basic skills such as agility, endurance etc. which could aid the player in different ways? And as they progress they earn more points to spend on these attributes.
The game looks great though!
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