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  Beat The Bully - The Walk Home...  (Read 4431 times)
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Offline antelopeDJ

Junior Devvie


Projects: 2


Java Developer on the Weekends!


« Posted 2012-02-18 16:46:13 »

This was my first experiment with Java2D and was produced over a short weekend prior to National Anti-Bullying Week 2011 (more info: http://www.antibullyingweek.co.uk/). Please be warned that this, as much as it is complete, still has a few bugs. This has been sitting about my projects folder for ages, so I thought it best to spruce it up and share it with you guys!

Screenshot

Above: This is the title screen, due to time limitations I made it within the game frame.


Above: The bully interface, whic opens whenever the player passes a bully.


Above: The end screen, with the positive message shown.


More Info
  • Pokemon styled, four-way walking
  • Border protection using solid X/Y coordinates
  • Three 'bullies' to confront
  • End text varies based on how the user acts
  • BUG: Player is not stopped until they release the walking key

Download
The game and relevant sprites can be downloaded at the link below. Mac and Linux users will need to follow the instructions in 'MACREAD', whilst Windows users can just click 'RUNME'.
http://www.mediafire.com/?krr5h5ciacc0v9h

For those with issues running the game, drag all of the images in the 'abw' folder into your C:/ drive. I couldn't work out relative images before I finished the project.
Offline EgonOlsen
« Reply #1 - Posted 2012-02-18 22:57:51 »

Tried it on Windows using the runme.bat. It seems that it can't find it's files...all i'm getting it a window with white text on a light grey background.

Offline ra4king

JGO Kernel


Medals: 355
Projects: 3
Exp: 5 years


I'm the King!


« Reply #2 - Posted 2012-02-19 04:28:20 »

Same problem as EgonOlsen.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline antelopeDJ

Junior Devvie


Projects: 2


Java Developer on the Weekends!


« Reply #3 - Posted 2012-02-19 17:09:43 »

For those with issues running the game, drag all of the images in the 'abw' folder into your C:/ drive. I couldn't work out relative images before I finished the project.
Offline ra4king

JGO Kernel


Medals: 355
Projects: 3
Exp: 5 years


I'm the King!


« Reply #4 - Posted 2012-02-19 17:31:34 »

I did try that and it still wouldn't work Clueless

Offline antelopeDJ

Junior Devvie


Projects: 2


Java Developer on the Weekends!


« Reply #5 - Posted 2012-02-19 17:34:51 »

Drag the images onto the root of the drive where the jar is running from, aside from that: sorry it didn't work, it was only my first experiment with Java and still needs some pruning.
Offline ra4king

JGO Kernel


Medals: 355
Projects: 3
Exp: 5 years


I'm the King!


« Reply #6 - Posted 2012-02-19 17:59:53 »

Ok that worked, since I download files to my E drive. I just dragged them all to the root of the E: drive.

I believe I showed you in the other thread how to load images relative to the JAR.

Offline antelopeDJ

Junior Devvie


Projects: 2


Java Developer on the Weekends!


« Reply #7 - Posted 2012-02-19 18:03:47 »

Yeah, you did, this was uploaded before I worked that out. Tongue I must look like a total idiot to you.
Offline ra4king

JGO Kernel


Medals: 355
Projects: 3
Exp: 5 years


I'm the King!


« Reply #8 - Posted 2012-02-19 18:14:31 »

Oh no you don't, I know that you released this before the other thread Wink

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