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| int[][] level = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}, {0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,}, {0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,}, {0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,}, {0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,}, {0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,}, {0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,}, {0,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,0,}, {0,0,0,0,0,0,1,0,0,0,0,0,2,0,0,2,0,0,0,0,0,1,0,0,0,0,0,0,}, {2,2,2,2,2,0,1,0,0,0,0,0,2,0,0,2,0,0,0,0,0,1,0,2,2,2,2,2,}, {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,}, {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,}, {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,}, {2,2,2,2,2,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,2,2,2,2,2,}, {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,}, {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,}, {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,}, {2,2,2,2,2,0,1,0,0,2,2,2,2,2,2,2,2,2,2,0,0,1,0,2,2,2,2,2,}, {0,0,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,0,0,}, {0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,}, {0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,}, {0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,}, {0,1,1,1,0,0,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,0,0,1,1,1,0,}, {0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,}, {0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,}, {0,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,0,}, {0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,}, {0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,} };
public Level(Main main) { this.main = main; for (int x = 0; x < 28; x++) { for (int y = 0; y < 31; y++) { mapData = level[y][x]; if (mapData == 0) { Wall wall = new Wall(main); wall.setX(x); wall.setY(y); main.wallList.add(wall); } if (mapData == 1) { Pellet pellet = new Pellet(main); pellet.setX(x); pellet.setY(y); main.pelletList.add(pellet); } if (mapData == 3) { main.player.px = x * 13; main.player.py = y * 13; } } } } |