bach
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Reply #30 - Posted
2012-02-21 11:29:51 » |
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meh, new error: Not a directory: ../pixeltower-android/assets/gfx Exception in thread "LWJGL Application" java.lang.NullPointerException at com.thegreystudios.pixeltower.screen.SplashScreen.present(SplashScreen.java:86) at com.thegreystudios.pixeltower.Game.render(Game.java:38) at com.thegreystudios.pixeltower.PixelTower.render(PixelTower.java:26) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:163) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
Sorry you're having troubles What kind of gfx card you got in there? The game needs shader support, so if it's a really old card / some intel onboard it might struggle with this. The point the code fails is when it tries to get a handle on the gl context. Should this be handled better in code? Yes absolutely Sorry, I haven't had much time yet so far to polish up the desktop version.. It was just quickly packed up so that more people can have a look at the game. I'll hope to clean things up a bit more very soon. Cheers, Stefan
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gbeebe
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Reply #31 - Posted
2012-02-21 16:00:14 » |
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It's an onboard video card in my linux machine  I installed in on my Acer A500 tablet, it works great on it. My 5yo son likes it. A few questions though: When the people move, the appear to be "animated" so they aren't 1x3 pixel sprites are they? What does it mean when it says "slow down"? Did I manage to get a power up, or is it telling me I'm going too fast?
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bach
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Reply #32 - Posted
2012-02-23 11:16:13 » |
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It's an onboard video card in my linux machine  I installed in on my Acer A500 tablet, it works great on it. My 5yo son likes it. A few questions though: When the people move, the appear to be "animated" so they aren't 1x3 pixel sprites are they? What does it mean when it says "slow down"? Did I manage to get a power up, or is it telling me I'm going too fast? Hey, Thanks so much for checking it out!  The little people are actually only 3 pixels, but the bottom "leg" pixel is changing colours slightly which might give it the appearance of actually being animated. All the power ups are colour coded. So if you get a coloured block it means you get a power up. The purple one is the "Slow Down" which means the crane slows down and doesn't move as fast. Cheers, Bach
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Games published by our own members! Check 'em out!
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bach
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Reply #33 - Posted
2012-02-25 04:32:17 » |
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Just a quick post to let you know that the Pixel Tower's tune is now also available for purchase from Gavin Harrison's Bandcamp. This is a great opportunity to support Indie Games Music! In style of the rest of Pixel Towers it's completely up to you how much and if you'd like to pay for the track. Here's the link: http://gavinharrisonsounds.bandcamp.com/track/pixel-towersCheers, Bach
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Eli Delventhal
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Reply #34 - Posted
2012-03-02 22:50:40 » |
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Looks very awesome. Smart mechanic.
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bach
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Reply #35 - Posted
2012-03-03 19:50:27 » |
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Looks very awesome. Smart mechanic.
Thank you 
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c0smic
Innocent Bystander
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Reply #36 - Posted
2012-03-11 08:10:07 » |
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Just got this for my Droid X running CyanogenMod, and it's great. Like everyone else has said, great style, sound and keeps you interested! It's great to see something using libgdx, I want to be using that myself very soon
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Danny02
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Reply #37 - Posted
2012-03-11 08:20:39 » |
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seems as if libgdx is bugged I' running on ubuntu 64bit and it fails when it trys to load
/tmp/libgdx/848365368/liblwjgl.so
when it of course only had unpacked
/tmp/libgdx/848365368/liblwjgl64.so
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ra4king
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Reply #38 - Posted
2012-03-11 15:07:34 » |
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Seems like you're using libgdx stable, try the nightlies.
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davidllanos22
Junior Devvie   Projects: 2
I'm just a learner!
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Reply #39 - Posted
2012-03-13 00:03:59 » |
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It works fine on my Galaxy Ace , android 2.3.3  I've played a lot today, it's addictive!  And I just looove how it looks! Good work! 
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Games published by our own members! Check 'em out!
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jammas615
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Reply #40 - Posted
2012-03-13 00:27:10 » |
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Crashes on my htc legend... its a terrible phone.
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R.D.
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Reply #41 - Posted
2012-03-13 17:38:45 » |
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Works on a Samsung Galaxy S Plus. Nice game, but I don't like the choppy camera 
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CaptainJester
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Reply #42 - Posted
2012-03-14 13:03:23 » |
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Good game. I like the graphics. It works on my son's Coby tablet (Android 2.3).
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bach
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Reply #43 - Posted
2012-03-15 16:38:51 » |
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Wow, thanks for the love guys!  Crashes on my htc legend... its a terrible phone.
Yea sorry  that phone is probably a tad too old for the game. Though I didn't expect it to just crash..
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charlieg
Senior Newbie  Medals: 1
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Reply #44 - Posted
2012-04-18 16:31:15 » |
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Fun little game, although not sure whether the little peeps are supposed to regularly clean their windows! 
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RaverGames
Innocent Bystander
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Reply #45 - Posted
2012-04-20 18:55:02 » |
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The game dont start on my PC. Windows 7 Enterprice x64 ATI HD 5770 4x2.9 ghz amd cpu 4 gb Ram Java 7 runtime 64 bit and Java 6 32 bit installed. Console: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
| C:\Users\RaverGames\Desktop>java -jar PixelTowers1.0.4.jar
Not a directory: ..\pixeltower-android\assets\gfx Exception in thread "main" java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58) Caused by: java.lang.NoSuchMethodError: Method org.lwjgl.openal.AL10.nalGetIntegerv(IJ)V name or signature does not match at org.lwjgl.openal.AL10.initNativeStubs(Native Method) at org.lwjgl.openal.AL.init(AL.java:156) at org.lwjgl.openal.AL.create(AL.java:138) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:80) at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:68) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:78) at com.thegreystudios.pixeltower.PixelTowerDesktop.main(PixelTowerDesktop.java:31) ... 5 more |
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bach
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Reply #46 - Posted
2012-04-29 13:38:26 » |
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Fun little game, although not sure whether the little peeps are supposed to regularly clean their windows!  Hehe, of course they are!
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bach
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Reply #47 - Posted
2012-04-29 13:39:25 » |
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The game dont start on my PC. Windows 7 Enterprice x64 ATI HD 5770 4x2.9 ghz amd cpu 4 gb Ram Java 7 runtime 64 bit and Java 6 32 bit installed. Console: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
| C:\Users\RaverGames\Desktop>java -jar PixelTowers1.0.4.jar
Not a directory: ..\pixeltower-android\assets\gfx Exception in thread "main" java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58) Caused by: java.lang.NoSuchMethodError: Method org.lwjgl.openal.AL10.nalGetIntegerv(IJ)V name or signature does not match at org.lwjgl.openal.AL10.initNativeStubs(Native Method) at org.lwjgl.openal.AL.init(AL.java:156) at org.lwjgl.openal.AL.create(AL.java:138) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:80) at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:68) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:78) at com.thegreystudios.pixeltower.PixelTowerDesktop.main(PixelTowerDesktop.java:31) ... 5 more |
I'm not sure what would cause this, hmm. Strange indeed 
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Mordan
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Reply #48 - Posted
2012-06-06 15:49:06 » |
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Hello, Downloaded. Extracted on my PC desktop. Run it. Played it! Great game with nice music. There is an annoying problem though. When you double click the mouse during play, the game ends and goes straight back the the menu. really sucks when in the heat of the game because of a mis double-click. happens to me most of the time. and you lose your highscore screen..  I would also like a Up and Down scrolling of my tower during the highscore  and why not an export to JPG 
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AidanHallahan
Innocent Bystander
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Reply #49 - Posted
2012-10-17 21:27:32 » |
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This game is awesome and super fun! I got great joy out of this game, and I like it so much im going to keep it in my Applications folder, this one is awesome!
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Braddas
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Reply #50 - Posted
2012-11-07 07:39:44 » |
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For some reason I was expecting this to be some sort of tower management sim, but this is way more fun. What made you get rid of the paid version?
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bach
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Reply #51 - Posted
2012-11-07 18:15:26 » |
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For some reason I was expecting this to be some sort of tower management sim, but this is way more fun. What made you get rid of the paid version?
Hey, we got rid of the paid version because of tax reasons .. There are some internal company changes happening, so unfortunately we had to do it. Thanks for checking it out!  Cheers, Bach
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ReBirth
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Reply #52 - Posted
2012-11-08 04:20:40 » |
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Tax? Tax for beer?!! for donate?!!!!! 
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masteryoom
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Reply #53 - Posted
2012-11-10 02:48:48 » |
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This is actually a really addictive game! Good job! 
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bach
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Reply #54 - Posted
2012-11-10 03:11:56 » |
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Tax? Tax for beer?!! for donate?!!!!!  Haha, yea - well unfortunately this wasn't done by choice  Bach
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bach
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Reply #55 - Posted
2012-11-10 03:12:28 » |
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This is actually a really addictive game! Good job!  Thank you 
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java_dude
Senior Newbie  Projects: 1
Play Powablox : lesjeuxlesplusmieux.com
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Reply #56 - Posted
2012-12-01 15:58:47 » |
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Hi, I've just tried your game and I like it! Great visual style!  Actually, I was wondering how you coded the -lovely- little sprites. Are they real 2D sprites done in a graphic software, or are they Java-coded using colors and pixels? Thanks!
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bach
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Reply #57 - Posted
2012-12-02 01:26:11 » |
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Hi, I've just tried your game and I like it! Great visual style!  Actually, I was wondering how you coded the -lovely- little sprites. Are they real 2D sprites done in a graphic software, or are they Java-coded using colors and pixels? Thanks! Thanks  Yea everything is pixeled in Photoshop/GraphicsGale. Thanks for checking it out! Cheers, Bach
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java_dude
Senior Newbie  Projects: 1
Play Powablox : lesjeuxlesplusmieux.com
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Reply #58 - Posted
2012-12-02 12:35:39 » |
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Thank you for your reply. Really cool game/concept 
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JackOfHearts
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Reply #59 - Posted
2013-01-22 12:23:02 » |
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How did you manage to pack all the java data into a single .jar file? I'm trying to do that with my Java applet game, but I'm having some trouble.
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