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  Pixel Towers - Android / Desktop Game  (Read 43782 times)
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Offline bach
« Reply #30 - Posted 2012-02-21 11:29:51 »

meh, new error:
Quote
Not a directory: ../pixeltower-android/assets/gfx
Exception in thread "LWJGL Application" java.lang.NullPointerException
   at com.thegreystudios.pixeltower.screen.SplashScreen.present(SplashScreen.java:86)
   at com.thegreystudios.pixeltower.Game.render(Game.java:38)
   at com.thegreystudios.pixeltower.PixelTower.render(PixelTower.java:26)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:163)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)

Sorry you're having troubles  Sad

What kind of gfx card you got in there? The game needs shader support, so if it's a really old card / some intel onboard it might struggle with this. The point the code fails is when it tries to get a handle on the gl context. Should this be handled better in code? Yes absolutely Cheesy

Sorry, I haven't had much time yet so far to polish up the desktop version.. It was just quickly packed up so that more people can have a look at the game. I'll hope to clean things up a bit more very soon.

Cheers,
Stefan
Offline gbeebe
« Reply #31 - Posted 2012-02-21 16:00:14 »

It's an onboard video card in my linux machine Sad    I installed in on my Acer A500 tablet, it works great on it.  My 5yo son likes it.  A few questions though:  When the people move, the appear to be "animated" so they aren't 1x3 pixel sprites are they?  What does it mean when it says "slow down"?  Did I manage to get a power up, or is it telling me I'm going too fast?
Offline bach
« Reply #32 - Posted 2012-02-23 11:16:13 »

It's an onboard video card in my linux machine Sad    I installed in on my Acer A500 tablet, it works great on it.  My 5yo son likes it.  A few questions though:  When the people move, the appear to be "animated" so they aren't 1x3 pixel sprites are they?  What does it mean when it says "slow down"?  Did I manage to get a power up, or is it telling me I'm going too fast?

Hey,

Thanks so much for checking it out! Smiley

The little people are actually only 3 pixels, but the bottom "leg" pixel is changing colours slightly which might give it the appearance of actually being animated.

All the power ups are colour coded. So if you get a coloured block it means you get a power up. The purple one is the "Slow Down" which means the crane slows down and doesn't move as fast.

Cheers,
Bach
Games published by our own members! Check 'em out!
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Offline bach
« Reply #33 - Posted 2012-02-25 04:32:17 »

Just a quick post to let you know that the Pixel Tower's tune is now also available for purchase from Gavin Harrison's Bandcamp. This is a great opportunity to support Indie Games Music!

In style of the rest of Pixel Towers it's completely up to you how much and if you'd like to pay for the track.

Here's the link: http://gavinharrisonsounds.bandcamp.com/track/pixel-towers

Cheers,
Bach
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #34 - Posted 2012-03-02 22:50:40 »

Looks very awesome. Smart mechanic.

See my work:
OTC Software
Offline bach
« Reply #35 - Posted 2012-03-03 19:50:27 »

Looks very awesome. Smart mechanic.

Thank you Smiley
Offline c0smic

Innocent Bystander





« Reply #36 - Posted 2012-03-11 08:10:07 »

Just got this for my Droid X running CyanogenMod, and it's great.  Like everyone else has said, great style, sound and keeps you interested!  It's great to see something using libgdx, I want to be using that myself very soon Smiley
Offline Danny02
« Reply #37 - Posted 2012-03-11 08:20:39 »

seems as if libgdx is bugged
I' running on ubuntu 64bit and it fails when it trys to load

/tmp/libgdx/848365368/liblwjgl.so

when it of course only had unpacked

/tmp/libgdx/848365368/liblwjgl64.so

Offline ra4king

JGO Kernel


Medals: 352
Projects: 3
Exp: 5 years


I'm the King!


« Reply #38 - Posted 2012-03-11 15:07:34 »

Seems like you're using libgdx stable, try the nightlies.

Offline davidllanos22

Junior Duke


Projects: 2


I'm just a learner!


« Reply #39 - Posted 2012-03-13 00:03:59 »

It works fine on my Galaxy Ace , android 2.3.3 Cheesy I've played a lot today, it's addictive! Shocked And I just looove how it looks! Good work! Smiley

Games published by our own members! Check 'em out!
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Offline jammas615

Junior Duke


Projects: 1



« Reply #40 - Posted 2012-03-13 00:27:10 »

Crashes on my htc legend... its a terrible phone.

Offline R.D.

Senior Duke


Medals: 2
Projects: 1


"For the last time, Hats ARE Awesome"


« Reply #41 - Posted 2012-03-13 17:38:45 »

Works on a Samsung Galaxy S Plus. Nice game, but I don't like the choppy camera Shocked
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #42 - Posted 2012-03-14 13:03:23 »

Good game. I like the graphics. It works on my son's Coby tablet (Android 2.3).

Offline bach
« Reply #43 - Posted 2012-03-15 16:38:51 »

Wow, thanks for the love guys! Smiley

Crashes on my htc legend... its a terrible phone.

Yea sorry Sad that phone is probably a tad too old for the game. Though I didn't expect it to just crash..
Offline charlieg

Senior Newbie


Medals: 1



« Reply #44 - Posted 2012-04-18 16:31:15 »

Fun little game, although not sure whether the little peeps are supposed to regularly clean their windows!

Offline RaverGames

Innocent Bystander





« Reply #45 - Posted 2012-04-20 18:55:02 »

The game dont start on my PC.

Windows 7 Enterprice x64
ATI HD 5770
4x2.9 ghz amd cpu
4 gb Ram

Java 7 runtime 64 bit and Java 6 32 bit installed.

Console:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
C:\Users\RaverGames\Desktop>java -jar PixelTowers1.0.4.jar

Not a directory: ..\pixeltower-android\assets\gfx
Exception in thread "main" java.lang.reflect.InvocationTargetException
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.NoSuchMethodError: Method org.lwjgl.openal.AL10.nalGetIntegerv(IJ)V name or signature does not match
        at org.lwjgl.openal.AL10.initNativeStubs(Native Method)
        at org.lwjgl.openal.AL.init(AL.java:156)
        at org.lwjgl.openal.AL.create(AL.java:138)
        at org.lwjgl.openal.AL.create(AL.java:102)
        at org.lwjgl.openal.AL.create(AL.java:201)
        at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:80)
        at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:68)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:78)
        at com.thegreystudios.pixeltower.PixelTowerDesktop.main(PixelTowerDesktop.java:31)
        ... 5 more
Offline bach
« Reply #46 - Posted 2012-04-29 13:38:26 »

Fun little game, although not sure whether the little peeps are supposed to regularly clean their windows!



Hehe, of course they are! Cheesy
Offline bach
« Reply #47 - Posted 2012-04-29 13:39:25 »

The game dont start on my PC.

Windows 7 Enterprice x64
ATI HD 5770
4x2.9 ghz amd cpu
4 gb Ram

Java 7 runtime 64 bit and Java 6 32 bit installed.

Console:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
C:\Users\RaverGames\Desktop>java -jar PixelTowers1.0.4.jar

Not a directory: ..\pixeltower-android\assets\gfx
Exception in thread "main" java.lang.reflect.InvocationTargetException
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.NoSuchMethodError: Method org.lwjgl.openal.AL10.nalGetIntegerv(IJ)V name or signature does not match
        at org.lwjgl.openal.AL10.initNativeStubs(Native Method)
        at org.lwjgl.openal.AL.init(AL.java:156)
        at org.lwjgl.openal.AL.create(AL.java:138)
        at org.lwjgl.openal.AL.create(AL.java:102)
        at org.lwjgl.openal.AL.create(AL.java:201)
        at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:80)
        at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:68)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:78)
        at com.thegreystudios.pixeltower.PixelTowerDesktop.main(PixelTowerDesktop.java:31)
        ... 5 more


I'm not sure what would cause this, hmm. Strange indeed Sad
Offline Mordan

Junior Duke





« Reply #48 - Posted 2012-06-06 15:49:06 »

Hello,

Downloaded. Extracted on my PC desktop. Run it. Played it!

Great game with nice music.

There is an annoying problem though. When you double click the mouse during play, the game ends and goes straight back the the menu. really sucks when in the heat of the game because of a mis double-click.

happens to me most of the time. and you lose your highscore screen.. Sad

I would also like a Up and Down scrolling of my tower during the highscore Smiley and why not an export to JPG Smiley
Offline AidanHallahan

Innocent Bystander





« Reply #49 - Posted 2012-10-17 21:27:32 »

This game is awesome and super fun! I got great joy out of this game, and I like it so much im going to keep it in my Applications folder, this one is awesome!
Offline Braddas
« Reply #50 - Posted 2012-11-07 07:39:44 »

For some reason I was expecting this to be some sort of tower management sim, but this is way more fun. What made you get rid of the paid version?
Offline bach
« Reply #51 - Posted 2012-11-07 18:15:26 »

For some reason I was expecting this to be some sort of tower management sim, but this is way more fun. What made you get rid of the paid version?

Hey,

we got rid of the paid version because of tax reasons .. There are some internal company changes happening, so unfortunately we had to do it.

Thanks for checking it out! Smiley

Cheers,
Bach
Offline ReBirth
« Reply #52 - Posted 2012-11-08 04:20:40 »

Tax? Tax for beer?!! for donate?!!!!! Angry

Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #53 - Posted 2012-11-10 02:48:48 »

This is actually a really addictive game! Good job! Cheesy

Smiley
Offline bach
« Reply #54 - Posted 2012-11-10 03:11:56 »

Tax? Tax for beer?!! for donate?!!!!! Angry

Haha, yea - well unfortunately this wasn't done by choice Smiley

Bach
Offline bach
« Reply #55 - Posted 2012-11-10 03:12:28 »

This is actually a really addictive game! Good job! Cheesy

Thank you  Cheesy
Offline java_dude

Senior Newbie


Projects: 1


Play Powablox : lesjeuxlesplusmieux.com


« Reply #56 - Posted 2012-12-01 15:58:47 »

Hi,

I've just tried your game and I like it! Great visual style! Smiley

Actually, I was wondering how you coded the -lovely- little sprites.
Are they real 2D sprites done in a graphic software, or are they Java-coded using colors and pixels?

Thanks!
Offline bach
« Reply #57 - Posted 2012-12-02 01:26:11 »

Hi,

I've just tried your game and I like it! Great visual style! Smiley

Actually, I was wondering how you coded the -lovely- little sprites.
Are they real 2D sprites done in a graphic software, or are they Java-coded using colors and pixels?

Thanks!


Thanks Smiley

Yea everything is pixeled in Photoshop/GraphicsGale. Thanks for checking it out!

Cheers,
Bach
Offline java_dude

Senior Newbie


Projects: 1


Play Powablox : lesjeuxlesplusmieux.com


« Reply #58 - Posted 2012-12-02 12:35:39 »

Thank you for your reply.
Really cool game/concept Smiley
Offline JackOfHearts

Senior Newbie


Medals: 1
Projects: 1



« Reply #59 - Posted 2013-01-22 12:23:02 »

How did you manage to pack all the java data into a single .jar file? I'm trying to do that with my Java applet game, but I'm having some trouble.
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