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  Pixel Towers - Android / Desktop Game  (Read 42937 times)
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Offline bach

Senior Member


Medals: 3
Projects: 2



« Posted 2012-02-15 07:15:38 »

Hey everyone,

We just released a new game on the Android Market. It's a fun little retro stacking game with neat chiptune music and pixelart. The game was entirely created with libgdx (http://code.google.com/p/libgdx/). It also features an online global leaderboard supported by ScoreLoop.



The game is completely free (no ads, nothing). We have a donation version available if anyone wants to shout us some Cookies & Beer (we love cookies. and beer.)

Would love to hear what you guys think of the game! Smiley

Desktop Version (no online highscores): Download

Standard Version (https://market.android.com/details?id=com.thegreystudios.pixeltowers)


Cookies & Beer Version (https://market.android.com/details?id=com.thegreystudios.pixeltowerscab)


Cheers,
Bach | The Grey Studios
Offline RylandAlmanza

Junior Member


Medals: 3



« Reply #1 - Posted 2012-02-15 08:06:20 »

Looks cool! I don't have an android, but I'll let my friend know about it and then give you his feedback. Smiley
Offline bach

Senior Member


Medals: 3
Projects: 2



« Reply #2 - Posted 2012-02-15 09:31:37 »

Looks cool! I don't have an android, but I'll let my friend know about it and then give you his feedback. Smiley

Awesome! Much appreciated Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online princec

JGO Kernel


Medals: 378
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #3 - Posted 2012-02-15 09:34:14 »

Cute looking. Unsurprisingly I do rather like the pixelly graphics Smiley

Cas Smiley

Offline ReBirth
« Reply #4 - Posted 2012-02-15 11:14:55 »

Apk file?

Offline elamre

JGO Coder


Medals: 17
Projects: 1


hitar!


« Reply #5 - Posted 2012-02-15 11:24:02 »

This looks cool! too bad i dont own an android Cry

My projects:
Tower Defence!]http://www.java-gaming.org/topics/iconified/25690/view.html]Tower Defence! [lll.......] 30%!
Lightsnakerider! [llllll....] 60%!
Offline ReBirth
« Reply #6 - Posted 2012-02-15 11:30:14 »

This looks cool! too bad i dont own an android Cry
That's why I need apk to test it using bluestacks.

Offline bach

Senior Member


Medals: 3
Projects: 2



« Reply #7 - Posted 2012-02-15 11:50:19 »

Thanks heaps for the interest guys. I'll get an executable jar up for everyone who doesn't have an Android phone. It obviously won't have any online integration, but the game's the same.. Smiley

Meanwhile here's a little gameplay video: http://www.youtube.com/watch?v=ET5NN3381R8

Cheers,
Bach

Offline tberthel
« Reply #8 - Posted 2012-02-15 12:00:55 »

I love the pixels graphics.

Online Damocles
« Reply #9 - Posted 2012-02-16 13:29:05 »

very cute, I likes it

Are the black and white squares the rubble pile, after the tower collapses?

Games published by our own members! Check 'em out!
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Offline H3rnst

Senior Newbie


Medals: 1



« Reply #10 - Posted 2012-02-16 15:47:28 »

great game, I've just put a shortcut on my home screen  Grin

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 77
Projects: 15


★★★★★


« Reply #11 - Posted 2012-02-16 15:53:02 »

looks and runs really nicely. Very polished too and IMO deserves a spot in the featured section.

FEATURED.

p.s. any chance of a playable version for the desktop (or maybe applet) since it is using libgdx?
Online dishmoth
« Reply #12 - Posted 2012-02-16 18:50:37 »

Really charming!  Nice work!

I am admittedly a bit thick, but it actually took me a few goes to work out why the game was ending.  I'd assumed you could drop the blocks to fill in gaps in lower levels (Tetris-style) and thought the game had ended because I'd run out of time or dropped a 'poison' block or something.  I think maybe the 'Game Over' screen pops-up too quickly.  You could perhaps delay it a second so that the player can register that the block they just dropped has smashed to pieces.

Other comments:
- The 'Back' button does nothing during some of the menu screens (I can't remember which; possibly the 'Game Over' screen).
- The game insists on using internal storage.  (Is this to support very old Android versions?)  I had to uninstall it immediately to stop my phone grumbling about lack of storage.
- The application asks for permission to use the phone's identity.  Is this for the ScoreLoop leaderboard?  If I was the sort of person who payed attention to App permissions, this would worry me. persecutioncomplex

Cheers,
Simon

Offline bach

Senior Member


Medals: 3
Projects: 2



« Reply #13 - Posted 2012-02-16 21:29:34 »

looks and runs really nicely. Very polished too and IMO deserves a spot in the featured section.

FEATURED.

p.s. any chance of a playable version for the desktop (or maybe applet) since it is using libgdx?

Wow, thank you. This is amazing! Working on a desktop/applet version. A few things I need iron out before release.

very cute, I likes it

Are the black and white squares the rubble pile, after the tower collapses?
Thank you, white and black squares? Do you mean the particle effect when you drop a block?

great game, I've just put a shortcut on my home screen  Grin
Awesome Cheesy

Really charming!  Nice work!

I am admittedly a bit thick, but it actually took me a few goes to work out why the game was ending.  I'd assumed you could drop the blocks to fill in gaps in lower levels (Tetris-style) and thought the game had ended because I'd run out of time or dropped a 'poison' block or something.  I think maybe the 'Game Over' screen pops-up too quickly.  You could perhaps delay it a second so that the player can register that the block they just dropped has smashed to pieces.

Other comments:
- The 'Back' button does nothing during some of the menu screens (I can't remember which; possibly the 'Game Over' screen).
- The game insists on using internal storage.  (Is this to support very old Android versions?)  I had to uninstall it immediately to stop my phone grumbling about lack of storage.
- The application asks for permission to use the phone's identity.  Is this for the ScoreLoop leaderboard?  If I was the sort of person who payed attention to App permissions, this would worry me. persecutioncomplex

Cheers,
Simon
Brilliant feedback!

- I will add a delay to the Game Over screen, actually had that planned for release but somehow forgot about it.
- Back button. Hmm, I'll go through the menu's again and make sure it's used properly. Thanks!
- Also the game is 2.1+ only anyway so I'll enable app2sd in the next update. Again, something little I just forgot about
- Yea unfortunately ScoreLoop uses the phone's id for tracking. From what I can tell all major online leaderboards use this approach to track players. We don't store or use any of that data though.

Thanks everyone for checking it out. Desktop version coming soon Smiley

Cheers,
Bach
Offline bach

Senior Member


Medals: 3
Projects: 2



« Reply #14 - Posted 2012-02-17 10:41:36 »

Just updated the first post with download details for the Desktop Version. So anyone can check it out now:Download

Please note that the desktop version is lacking online highscores at this stage. Looking around for a good way to implement something.

We also updated the Android version with App2sd and some other suggestions from this thread!

Cheers,
Bach
Offline ReBirth
« Reply #15 - Posted 2012-02-17 12:58:30 »

Finally, dekstop version! Grin

Offline Nyhm

Senior Member


Medals: 3
Projects: 1


Island Forge


« Reply #16 - Posted 2012-02-17 17:58:35 »

Video looks great - love the music/sfx!

Island Forge: Create Islands with Stories for Others to Explore!
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Offline RylandAlmanza

Junior Member


Medals: 3



« Reply #17 - Posted 2012-02-17 20:56:48 »

Just played the desktop version! It's great! (Also, my friend with the android phone has been playing it ever since I told him about it. It's really addicting!)
Offline Giovanni

Junior Member




chop!


« Reply #18 - Posted 2012-02-17 21:37:38 »

Great game! You have done a really good job there  Smiley
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #19 - Posted 2012-02-18 07:57:32 »

Wow really fun game! Reminds of the similar arcade game you find in malls or Arcade Stores.

Offline bach

Senior Member


Medals: 3
Projects: 2



« Reply #20 - Posted 2012-02-18 10:57:24 »

Thanks everyone for checking it out Smiley Glad to hear the game is enjoyable!

Cheers,
Bach
Offline feelingtheblanks

Junior Member


Medals: 3



« Reply #21 - Posted 2012-02-18 11:11:22 »

It's really nice game, may i ask how long did it take you finish this project ? I mean the time from scratch to uploading to the market ?
Offline bach

Senior Member


Medals: 3
Projects: 2



« Reply #22 - Posted 2012-02-18 11:28:08 »

It's really nice game, may i ask how long did it take you finish this project ? I mean the time from scratch to uploading to the market ?

It took us (we're a team of two) just over a month to create the game. We're only doing this in our spare time so we unfortunately don't have as fast of a turnaround as we'd like Wink But, for whatever reason things went fairly smoothly with this project and we're able to make good progress..

Cheers,
Bach
Offline feelingtheblanks

Junior Member


Medals: 3



« Reply #23 - Posted 2012-02-18 17:19:20 »

It's really nice game, may i ask how long did it take you finish this project ? I mean the time from scratch to uploading to the market ?

It took us (we're a team of two) just over a month to create the game. We're only doing this in our spare time so we unfortunately don't have as fast of a turnaround as we'd like Wink But, for whatever reason things went fairly smoothly with this project and we're able to make good progress..

Cheers,
Bach
I see so with a team of 3 or 4, it'd probably take sth like that too, cuz we have no libgdx experience at all. Thank you.
Offline JESTERRRRRR

Senior Member


Medals: 7
Exp: 1 year



« Reply #24 - Posted 2012-02-19 01:14:58 »

Nice love the gfx
Offline bach

Senior Member


Medals: 3
Projects: 2



« Reply #25 - Posted 2012-02-19 06:29:04 »

I see so with a team of 3 or 4, it'd probably take sth like that too, cuz we have no libgdx experience at all. Thank you.

Drop me a line if you get stuck. Always happy to help if I can Smiley

Cheers,
Bach
Offline feelingtheblanks

Junior Member


Medals: 3



« Reply #26 - Posted 2012-02-19 18:35:15 »

I see so with a team of 3 or 4, it'd probably take sth like that too, cuz we have no libgdx experience at all. Thank you.

Drop me a line if you get stuck. Always happy to help if I can Smiley

Cheers,
Bach

I'll do so for sure, you asked for trouble  Cheesy  Thank you Smiley
Offline gbeebe

Senior Member


Medals: 5
Projects: 1



« Reply #27 - Posted 2012-02-21 01:08:35 »

Can't play in linux?
Quote
java PixelTowers.1.0.4.jar
Exception in thread "main" java.lang.NoClassDefFoundError: PixelTowers/1/0/4/jar
Caused by: java.lang.ClassNotFoundException: PixelTowers.1.0.4.jar
   at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
   at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
Could not find the main class: PixelTowers.1.0.4.jar. Program will exit.
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #28 - Posted 2012-02-21 01:21:19 »

It has to be "java -jar PixelTowers.1.0.4.jar"

Offline gbeebe

Senior Member


Medals: 5
Projects: 1



« Reply #29 - Posted 2012-02-21 01:24:05 »

meh, new error:
Quote
Not a directory: ../pixeltower-android/assets/gfx
Exception in thread "LWJGL Application" java.lang.NullPointerException
   at com.thegreystudios.pixeltower.screen.SplashScreen.present(SplashScreen.java:86)
   at com.thegreystudios.pixeltower.Game.render(Game.java:38)
   at com.thegreystudios.pixeltower.PixelTower.render(PixelTower.java:26)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:163)
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
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