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  Java3D Stereoscopy Doubt  (Read 2892 times)
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Offline legolias

Junior Newbie





« Posted 2012-02-13 20:50:16 »

I need to make my simulation program actives Shutter and Polarized stereoscopy modes is there a easy way to make this 2 modes with Java 3D?

Thanks
Offline tom
« Reply #1 - Posted 2012-02-13 21:59:27 »

Java3D supports quad buffer stereo with opengl. You will most likely need a NVidea quadro graphics card and a way to connect it with a 3d display device.

Offline legolias

Junior Newbie





« Reply #2 - Posted 2012-02-14 14:09:52 »

Ok Thanks i am with a NVidia Quadro 4000 here I will try to see what i can do to make this work and thanks again
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Offline Cero
« Reply #3 - Posted 2012-02-14 14:13:48 »

please don't bring that 3D crap together with java...

Offline legolias

Junior Newbie





« Reply #4 - Posted 2012-02-14 14:15:02 »

I am not in charge in this project i am just taking orders and i need to make this work
Offline theagentd
« Reply #5 - Posted 2012-02-14 14:24:24 »

please don't bring that 3D crap together with java...
Yeah, GTFO with your 3D! We only make crappy 2D games here! Stop bragging about your extra dimension!

Myomyomyo.
Offline Cero
« Reply #6 - Posted 2012-02-14 14:34:58 »

please don't bring that 3D crap together with java...
Yeah, GTFO with your 3D! We only make crappy 2D games here! Stop bragging about your extra dimension!

this is kinda confusing.
talking about glasses 3D as in Stereoscopy , not polygon 3D graphics

Offline theagentd
« Reply #7 - Posted 2012-02-14 14:45:06 »

please don't bring that 3D crap together with java...
Yeah, GTFO with your 3D! We only make crappy 2D games here! Stop bragging about your extra dimension!

this is kinda confusing.
talking about glasses 3D as in Stereoscopy , not polygon 3D graphics
Just pointing out that it could be misunderstood. Grin And what's wrong with 3D? If I had 4 graphics cards in my computer and a 3D TV I'd probably play most of my games in 3D... I mean, as long as it isn't abused and the tech is good I don't see a problem with it.

Myomyomyo.
Offline Cero
« Reply #8 - Posted 2012-02-14 14:58:58 »

I mean, as long as it isn't abused and the tech is good I don't see a problem with it.

we all know the current situation
I mean... The f**king phantom menace in 3D...

Offline tom
« Reply #9 - Posted 2012-02-14 17:45:53 »

Ok Thanks i am with a NVidia Quadro 4000 here I will try to see what i can do to make this work and thanks again
The easiest way to get stereo in Java3D is to use a ConfiguredUniverse. Then use the j3d1x1-stereo example config file you can find here: http://download.java.net/media/java3d/javadoc/1.4.0/com/sun/j3d/utils/universe/doc-files/config-examples.html.

You must also set up the nvideo driver correctly. There is a special setting to enable quad buffer stereo.

Also found there is a problem with Windows 7 and overlapping transparent windows. Stereo did not work when the top of the start button overlapped the stereo canvas.

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