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  Best Library for 2D game development? Your experience.  (Read 2797 times)
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Offline antelopeDJ

Junior Devvie

Projects: 2

Java Developer on the Weekends!

« Posted 2012-02-13 18:05:09 »

I've made a game using no libraries (Java Swing/AWT) and heard that using a pre-made library would be easier. I'm hoping to make a basic 2D game or an RPG, what would you recommend?
Offline l3dx

Junior Devvie

Medals: 1

Say what?

« Reply #1 - Posted 2012-02-13 18:12:20 »

Take a look at libgdx and slick2d
Offline antelopeDJ

Junior Devvie

Projects: 2

Java Developer on the Weekends!

« Reply #2 - Posted 2012-02-13 18:14:13 »

Take a look at libgdx and slick2d

Thanks! Any other libraries that are worth a look at?
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Offline sproingie

JGO Kernel

Medals: 202

« Reply #3 - Posted 2012-02-13 18:59:44 »

If you need GUI widgets, there's TWL.

If you're not looking for a tiny package, don't discount full-blown engines like jMonkeyEngine or Ardor3d (no link, easily googlable).  Despite being "3d engines", they can be applied to 2d scenes just as easily.

Offline ReBirth
« Reply #4 - Posted 2012-02-13 22:55:26 »

It's not easier actually, but faster.

Offline Beamery

Senior Newbie

Medals: 1

« Reply #5 - Posted 2012-02-20 04:11:11 »

If you're making the game with the intention of learning, you could always just use LWJGL with Slick-util for textures and audio.

Otherwise, I've been using Slick and TWL for my 2D game and have found both pretty useful.
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