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  Crusaders of Yore  (Read 13285 times)
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Offline kevglass

JGO Kernel


Medals: 159
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #30 - Posted 2012-02-03 18:50:13 »

Tonight's sprite, the bugbear archer:

Click to Play
Click to Play
Click to Play


Got one more to do before coding again - a wandering merchant for in the dungeon Smiley

Cheers,

Kev

Offline fruitmaze

Senior Member


Medals: 3
Projects: 2



« Reply #31 - Posted 2012-02-03 18:59:27 »

I like the new one! Good colour combination and the walking animation is nice.
Offline Damocles
« Reply #32 - Posted 2012-02-03 19:12:22 »

I like the Bow, but the rest looks a bit weired.
I woudnt recognize it as bear.

Can you make a classic brown (or white) version to compare?

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Offline kevglass

JGO Kernel


Medals: 159
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #33 - Posted 2012-02-03 19:27:26 »

The monster isn't actually a Bear, it's a bug bear - which are just furry goblins with bear like ears and muzzles. That said, here's some colour variations:

Click to Play
Click to Play
Click to Play


Click to Play
Click to Play
Click to Play


White doesn't really work with the teeth and what not. I think these both look a bit too conventional for me.

Cheers,

Kev

Offline Damocles
« Reply #34 - Posted 2012-02-03 19:33:18 »

I like the upper light brown one better though Wink

I think it will look good if you remove the uppder pixelrow on the ear, making it look like some tilted back horns.

Offline kevglass

JGO Kernel


Medals: 159
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #35 - Posted 2012-02-03 20:34:58 »

Understood, don't agree, but each to their own like Smiley

Final sprite for a while, the merchant to sell stuff throughout the dungeon:

Click to Play
Click to Play
Click to Play


Back to the bit I know, code code code! Smiley

Cheers,

Kev

Offline Damocles
« Reply #36 - Posted 2012-02-03 20:39:55 »

Ok, Im just throwing out sugestions seeing if something sticks to mark it as my invention  Grin

Offline Nyhm

Senior Member


Medals: 3
Projects: 1


Island Forge


« Reply #37 - Posted 2012-02-03 20:46:10 »

I like your sprites a lot. I can't believe how fast you're making them. It takes me sooo long to draw anything.

To make the merchant look more subtle and shifty (he transacts his business in the dark corners of a dungeon, after all), maybe just have his eyes shift left-right, instead of his whole head.

Just a thought - I look forward to the next update!

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Offline gimbal

JGO Knight


Medals: 25



« Reply #38 - Posted 2012-02-07 14:20:53 »

To make the merchant look more subtle and shifty (he transacts his business in the dark corners of a dungeon, after all), maybe just have his eyes shift left-right, instead of his whole head.

Or both; much like the guy selling the map to big whoop in Monkey Island Smiley
Offline RylandAlmanza

Junior Member


Medals: 3



« Reply #39 - Posted 2012-02-08 06:28:42 »

I've never seen gameplay quite like this. It's really kind of cool. What would you call it? Just turn-based? There has to be another name for it! What kind of programming goes into it? Would something like this be fairly easy to make compared to a real-time game?
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Offline Christopher

Senior Member


Medals: 2
Projects: 1



« Reply #40 - Posted 2012-02-08 07:08:36 »

Great game, definitely want to see this one evolve into a fully fledged app.

Offline kevglass

JGO Kernel


Medals: 159
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #41 - Posted 2012-02-08 07:19:38 »

I've never seen gameplay quite like this. It's really kind of cool. What would you call it? Just turn-based? There has to be another name for it! What kind of programming goes into it? Would something like this be fairly easy to make compared to a real-time game?

I've written both and so far I'd say it's technically easier to write a turn based game like this but harder to design the game to fun. Real time games difficulty is with constant performance tweaks but you do get a sorta natural fun simply from trying to control the character.

I call it a side scrolling roguelike but I don't spose it really matters Smiley

Cheers,

Kev

Offline Christopher

Senior Member


Medals: 2
Projects: 1



« Reply #42 - Posted 2012-02-08 07:22:15 »

Scroguelike.

Offline kaffiene
« Reply #43 - Posted 2012-02-08 07:43:17 »

Scroguelike.
Brilliant!

...and so a genre was born! :o)
Offline kaffiene
« Reply #44 - Posted 2012-02-08 07:52:53 »

Kev: I love the artwork, I'm not so impressed with the gameplay but I assume that you're not focusing on that yet?
Offline kevglass

JGO Kernel


Medals: 159
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #45 - Posted 2012-02-08 07:57:34 »

I've not really spent any time on the gameplay yet, just doing that now. Though whats there is representative of where it's going for sure.

Latest screenshot, found a few hours this morning



Cheers,

Kev

Offline Wolfe

Junior Newbie





« Reply #46 - Posted 2012-03-08 10:24:13 »

Heh are you inspired by creatures from Dungeon Master ? Smiley

Click to Play
Click to Play

Offline _Al3x

Senior Member


Medals: 7


Indie Games FTW!


« Reply #47 - Posted 2012-03-08 21:51:08 »

Absolutely awesome work, keep it up!  SmileyCheesy

Offline aazimon
« Reply #48 - Posted 2012-03-17 14:07:33 »

Kev,
When I finally died. The game just sat there. Is there going to be a restart feature or what?
   Oddly, the zombie I was attacking died a little while after I did.  Huh Was it bleeding to death?
Offline kevglass

JGO Kernel


Medals: 159
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #49 - Posted 2012-03-17 21:01:26 »

This was only really a prototype, I'm not quite sure what I'm doing with it atm. I'm currently talking with an artist to make it look that bit cooler.

Cheers,

Kev

Offline Nantucket Sleighride

Junior Newbie





« Reply #50 - Posted 2012-03-25 17:31:25 »

honestly - don't make it look cooler.

You did really well with those graphics (way better than I could ever hope to do). It gives it a nice style - and it makes it yours. Don't muddle with that. If you want to do a little better, than I say work on the graphics yourself a bit more - because you did a great job to begin with. No reason to ruin that.
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #51 - Posted 2012-03-25 17:51:34 »

No reason to ruin that.
As if Kevin could ruin anything XD Grin

Offline Nantucket Sleighride

Junior Newbie





« Reply #52 - Posted 2012-04-01 12:48:42 »


I actually went to his website - and wowzers, you're right.

That Legends of Yore is great. It's actually similar to something I've been trying to do.

Any chance you've got any tutorials on designing these styled games? The tutorials on the site are more geared towards real time shooting based games.

I went and bought the Legends of Yor for my iTouch after playing it on your site - it's great.
Offline gimbal

JGO Knight


Medals: 25



« Reply #53 - Posted 2012-04-04 13:00:45 »

One thing I'm really curious about:

> Yes, it's deployed in flash and HTML5, yes it is written in Java.

HTML5 I know is possible through LibGDX, but how does one write the game in Java and 'deploy' through Flash I wonder?
Offline kevglass

JGO Kernel


Medals: 159
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #54 - Posted 2012-04-04 13:04:07 »

I have custom code to convert to both HTML5 and Flash. I don't use LibGDX though i'd recommend that as the best solution especially if Mario can get this iOS stack working too Smiley

Cheers,

Kev

Offline gimbal

JGO Knight


Medals: 25



« Reply #55 - Posted 2012-04-04 15:42:47 »

I have custom code to convert to both HTML5 and Flash.

 Shocked I can't even begin to think how such a thing would work. Do you use a similar trick as is applied in GWT to write in Java and end up with Javascript?
Offline kevglass

JGO Kernel


Medals: 159
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #56 - Posted 2012-04-04 15:44:22 »

Not really no. HTML5 stuff I do just uses GWT since it already exists.

The flash stuff is a tricky mess of code to convert directly to AS3 and then some flex sdk build scripts.

Cheers,

Kev

Offline gimbal

JGO Knight


Medals: 25



« Reply #57 - Posted 2012-04-04 19:00:27 »

Not really no. HTML5 stuff I do just uses GWT since it already exists.

Cool, it really works nicely too apparently! Seems like a very worthy tutorial addition to the site.

Me? Dropping hints? Naaaaaaah Wink
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