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  [Platformer Game Engine Series of releases?]  (Read 1777 times)
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Offline GabrielBailey74
« Posted 2012-02-01 03:24:25 »

I was thinking of creating a long series of releases of a 2D Platformer/RPG engine.
Advancing each update with newer things (Performance wise, bug wise, utility wise).

Things that would be in this for a example:

  • GUI.
  • Drawing Screen.
  • Movement Handlers(KeyListeners, MouseListeners, your basic game movement to fit your ideas).
  • Transparent Sprite loading.
  • Great performance, catch everything with a risk of spoofing somewhere.
  • Player class(health, positions, main variable class).
  • Animation: sprite animation, npcs etc, water.
  • Ability to place pre-loaded objects (sprites/buildings) on screen, than export, and be able to load everything drawn with 1 loader.
  • Great debugging features!.

Everything that will be programmed in WILL have comments by it, so if you come across a method for example:

    * Main call upon start (Initiates a loop for updating)
    * #Update our FPS.
    * #Draw our graphics.
    * #Update our player.
    * #Handle GameMapLoader cycle also.
    * #listen for audio plays(boolean loop, int wait).
    * #Call out performance class, clean up our space taken.
    * #Restart the loop

   public static void cycle() {
      MediaPlayer.listen(true, 200);

Everything will be clearly explained, possibly some examples of the method if it's a bit long.

Main reason for this is that i'm new here, and I would like to bring something to this community (while teaching myself along the way).
But I have seen a couple posts relating to 'newby tutorials', id like to be able to see someone reply:

Yeah check this post :link:, pre-created Game Engine that's really easy to use/modify/distribute.

I would like to see a board created just for GameEngine releases by the users of this community, ONLY if approved, maybe a post count/medal count needed?

Offline Beamery

Senior Newbie

Medals: 1

« Reply #1 - Posted 2012-02-01 15:33:48 »

I like the idea, could be of help for newbies, especially if you document your problems implementing each part along the way.  Also, nitpicking a little, but for commenting methods, I'd suggest Javadoc comments to make them easier to organize and easier for people to access the documentation.
Offline ra4king

JGO Kernel

Medals: 508
Projects: 3
Exp: 5 years

I'm the King!

« Reply #2 - Posted 2012-02-03 03:58:30 »

Javadoc comments start with /** instead of /* for a normal multiline comment. Then you use a tool like "javadoc" on the command prompt or a built-in function in an IDE to create the HTML.

On the idea, it's great for newbies, but what about you? You're gonna be making tools.....not games Cry

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