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  Theseus vs Minotaur  (Read 2472 times)
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Offline luisoft

JGO Coder


Projects: 6


Java games rock!


« Posted 2012-01-31 13:28:41 »

This is a 4k version for a game I found when googling about mazes. Robert Abbott invented the rules for Theseus, and designed the first maze. Take a look at his excellent Logic Mazes site (http://www.logicmazes.com/) for lots more information on this and many other puzzles. I have used the same 10 levels of the page above.



As soon as I am able to solve the problem with pack200 I will put a level editor inside the game so you can create your own levels. I'm also working on a puzzle solver for Theseus and if I have room I will also add it to to game.

Link: http://java4k.com/index.php?action=games&method=view&gid=385

Send me your comments.
Offline jimeowan

Junior Member


Medals: 1
Projects: 1



« Reply #1 - Posted 2012-01-31 17:13:07 »

Interesting maze game! The graphics are quite pleasing, the only thing is that the game is a bit too hard for me Tongue
I hardly passed the 2nd level, and I can't think of any working combination for the 3rd one Sad

+1 for the solver, if you eventually have to choose between that and an editor, I would actually enjoy the solver more.

Author of "The Little Scientist" (judging panel winner for Java4K 2012 </brag>)
Offline mbottone

Senior Newbie





« Reply #2 - Posted 2012-01-31 22:03:53 »

Looks great and plays pretty great too, only thing is you're missing a wait in place option. Puzzle 3 is impossible without it. Also, when the timer runs out, the game jet kinda stops. Was that supposed to happen?? Other than that, a well made recreation.
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Online ra4king

JGO Kernel


Medals: 341
Projects: 2
Exp: 5 years


I'm the King!


« Reply #3 - Posted 2012-01-31 23:18:48 »

I couldn't solve Level 2 :/
I got this exception while playing Level 2:
1  
2  
3  
Exception in thread "Thread-14" java.lang.ArrayIndexOutOfBoundsException: -1
   at t.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Offline Groboclown
« Reply #4 - Posted 2012-01-31 23:58:35 »

I couldn't solve Level 2 :/
I got this exception while playing Level 2:
1  
2  
3  
Exception in thread "Thread-14" java.lang.ArrayIndexOutOfBoundsException: -1
   at t.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


I was able to get to level 3 before encountering this same stack trace.

Offline me

Senior Member


Projects: 4


Java games rock!


« Reply #5 - Posted 2012-02-01 08:52:49 »

Nice game and challenging.

I experienced same exception.
Also, I could not solve level 3.

Luckilly I found N (ext) and P (revious)  keys to navigate through levels.

Best regards from

M.E.

M.E.
--------
Offline luisoft

JGO Coder


Projects: 6


Java games rock!


« Reply #6 - Posted 2012-02-01 10:57:55 »

Thanks for testing it.

@Groboclown and @ra4king: do you remember what were the steps did you used to get the exception?

I'm still working on the maze solver and I want to fix this problem. I'll also add the wait function, you will need it in more complex levels.


Offline luisoft

JGO Coder


Projects: 6


Java games rock!


« Reply #7 - Posted 2012-02-03 02:59:40 »

Fixed null pointer exception and added wait your turn option so maze 3 is now solvable. Still working on a maze solver.
Offline StephR

Senior Member


Medals: 9



« Reply #8 - Posted 2012-02-06 22:21:35 »

Interesting concept and good implementation. My only regret is that the Minotaur's movement is not decomposed. It feels a bit like if it was warping from a place to another. But I wouldn't mind if you didn't correct that.

And thanks for your link about mazes. Receive my favorite one in return : http://www.astrolog.org/labyrnth/algrithm.htm.
Offline luisoft

JGO Coder


Projects: 6


Java games rock!


« Reply #9 - Posted 2012-02-08 04:08:08 »

Interesting concept and good implementation. My only regret is that the Minotaur's movement is not decomposed. It feels a bit like if it was warping from a place to another. But I wouldn't mind if you didn't correct that.

And thanks for your link about mazes. Receive my favorite one in return : http://www.astrolog.org/labyrnth/algrithm.htm.

Fixed warping effect, now the movement of both theseus and minotaur are smooth. Great link! thanks StephR.
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