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  Cutting images or not  (Read 610 times)
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Offline aazimon
« Posted 2012-01-30 18:48:15 »

I just read a recent post, where they mentioned cutting a sprite image and then a response to use subImage() instead. It sounds like subimage may be a tiny bit slower. So which is better? Or does it not matter?
   If I plan to use Slick2D, does it matter with that?
Offline theagentd
« Reply #1 - Posted 2012-01-30 20:12:21 »

It should be "better" to keep the image as a single large image and just keep track of which parts of the large image are individual "sub-images", but in practice the difference is negligible. The only practical difference is the extra load time to split the image, but again, this too is negligible.

Myomyomyo.
Offline ReBirth
« Reply #2 - Posted 2012-01-31 13:13:24 »

I didn't understand too, until I found libgdx need 2^n px sized image file Grin

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