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  Game Interactables  (Read 615 times)
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Offline SkyAphid
« Posted 2012-01-29 20:53:16 »

My game uses tiled, and right now I'm trying to decide how the game will register interactable objects. The game uses separate game states for each location, so I was thinking when the player interacts, it can just check his X and Y accordingly and match it that way, but I want to know if this is the most efficient way of doing it beforehand. What do you guys think?

“Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else. The trick is the doing something else.” ~Leonardo da Vinci
Offline ReBirth
« Reply #1 - Posted 2012-01-29 23:39:52 »

If you map your world in Array of int or else, you can check if the player can interact by seeing their location and check value of the object they want to interact.

Offline gbeebe

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« Reply #2 - Posted 2012-01-29 23:54:56 »

Do you have a class for tiles and interactables?  I'd give the tile class a variable assigned to the interactable class, then if you try to interact, check to see if that tile's interactable is null, if not proceed. 
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