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  function describing a 2d explosion  (Read 3467 times)
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Offline ~Spaceaholic

Senior Devvie

Medals: 3
Projects: 1

« Posted 2012-01-26 20:41:55 »

I am currently designing a game that has alot of explosions in it, of varying sizes... I want the explosions to be real eye candy... right now I have some explosion sprites but the sprite sheets are so large I cannot fit them all into memory... does anyone know of any tricky ways to go about creating explosions, using minimal images... another challenge here is I am using a bitmap to draw to, so I am limited to x and y dimentions (no z)...

anyone know of any tricky algorithms to describe an explosion in 2d?
Offline lhkbob

JGO Knight

Medals: 32

« Reply #1 - Posted 2012-01-26 21:55:24 »


Offline ReBirth
« Reply #2 - Posted 2012-01-27 02:21:50 »

Memory problem?
goes to procedural

particle can be created by glowing balls splitting around. For glowing on procedural you can like overdraw normal circle with alpha-ed one. Splitting around happens when you update the particles in orde 2 of position (accelleration). In case it's not enough, maybe it can help

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