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  minimum hosting requirement for a two-player game  (Read 1887 times)
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Offline philfrei
« Posted 2012-01-23 03:59:06 »

What does one need to host a 2-player game? I pay for an inexpensive website where I can post html files containing jars. Is that enough or does one need a site where Servlets are supported?

I have done a bit of Servlet programming on my home computer but home is a dynamic IP, and not anything anyone else can view.

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Offline philfrei
« Reply #1 - Posted 2012-01-23 04:00:36 »

Ah, just found the Kryonet resource. I will read up on this.

music and music apps:
Offline ra4king

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« Reply #2 - Posted 2012-01-23 04:52:27 »

This mostly depends on what technology you want to use. Servlets are HTTP. Those are suitable for small non-real time games. For real time networked games, you will mostly need a dedicated computer/server and use sockets. Kryonet is an excellent choice for this.

If you want to use a computer at your home yet have a dynamic IP, I suggest you get a free subdomain name from DynDNS and check if your router supports DynamicDNS.

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Offline princec

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« Reply #3 - Posted 2012-01-23 10:05:12 »

How about a peer-to-peer solution?

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Offline Riven
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« Reply #4 - Posted 2012-01-23 10:51:09 »

How about a peer-to-peer solution?
Solving NAT-punch-through is a bit more advanced than 'connect to server'. Besides, you'd most likely need a central server anyway for a lobby.

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Offline Damocles
« Reply #5 - Posted 2012-01-23 10:55:21 »

For the lobby, a PHP server would suffice.
Its easy to get a free service running it also.

Offline h3ckboy

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« Reply #6 - Posted 2012-01-23 15:48:24 »

you can run a dedicated server for free as well.
Offline Damocles
« Reply #7 - Posted 2012-01-23 16:17:28 »

Wich Site? Would interest me.

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