I've mirrored the Java3d svn repos to github and started updating it assuming Java6
as a feature baseline. For now all that I've added is a lot of generics annotations.
But I've fixed to races that I hit in practice on larger core-count machines and cut the
memory use of the Bounding regions in half.
If anyone has any patches they've been carrying, I'd be more than happy to take them.https://github.com/hharrison/java3d-core
I maintain an engineering application that requires Java3d, so I'll likely be maintaining this for the
Harvey Harrison <firstname.lastname@example.org