Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (604)
Games in Android Showcase (171)
games submitted by our members
Games in WIP (654)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Help me choose (libGDX or LWJGL)  (Read 7922 times)
0 Members and 1 Guest are viewing this topic.
Offline Kreender

Junior Newbie

« Posted 2012-01-22 02:08:26 »

I used to develop flash games in as3, I really liked all the documentation and libraries available, but due to money problems real world called and I had to get a job, currently I'm programming java enterprise applications (boring stuff).

I want to start making some java games (browser stuff most likely) in my free time and I'm torn apart between LWJGL or libGDX, which one do you recommend. LibGDX seems higher level and has android deployment and on the other hand LWJGL is a lot more mature and getting to know how to program games on that library seems more valuable in the long term.

What are your thoughts?
Offline ra4king

JGO Kernel

Medals: 389
Projects: 3
Exp: 5 years

I'm the King!

« Reply #1 - Posted 2012-01-22 02:30:16 »

You can't compare libGDX and LWJGL because they are two different things. LWJGL just provides a simple binding to OpenGL in Java. libGDX is a framework developed around LWJGL for the desktop and also has an Android backend. Wink

libGDX lets you use OpenGL without worrying about how OpenGL works. If you want to get something done quickly, use libGDX. To learn OpenGL, use LWJGL Smiley

Offline Kreender

Junior Newbie

« Reply #2 - Posted 2012-01-22 02:53:01 »

Is there another cool framework or library that I missed similar to libGDX?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline theagentd

« JGO Bitwise Duke »

Medals: 526
Projects: 3
Exp: 8 years

« Reply #3 - Posted 2012-01-22 03:01:33 »

In my experience people who do/did Flash usually like to focus on creating content and not delve too deep in technical stuff. If that's how you see it then pick libGDX since it is a higher level framework than LWJGL which is just a binding to OpenGL.

Offline ra4king

JGO Kernel

Medals: 389
Projects: 3
Exp: 5 years

I'm the King!

« Reply #4 - Posted 2012-01-22 03:50:31 »

No libGDX IMHO is the best Java OpenGL framework Smiley

Offline badlogicgames

« JGO Bitwise Duke »

Medals: 75
Projects: 2

« Reply #5 - Posted 2012-03-12 22:54:22 »

You can learn OpenGL (ES) with libgdx as well. Exposes full GL ES 1.x and 2.0 bindings. With the added benefit that you can use the rest of libgdx to do things like debug output and so on Smiley - musings on Android and Java game development
Offline RylandAlmanza

Junior Devvie

Medals: 3

« Reply #6 - Posted 2012-03-12 23:02:03 »

Is there another cool framework or library that I missed similar to libGDX?
Slick2d is pretty popular.
Offline pitbuller
« Reply #7 - Posted 2012-03-13 06:50:17 »

Libgdx just got webGl backend too

Libgdx is just best thing after sliced bread.
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

bilznatch (27 views)
2015-08-04 11:03:17

SHC (44 views)
2015-08-01 03:58:20

Jesse (25 views)
2015-07-29 04:35:27

Riven (48 views)
2015-07-27 16:38:00

Riven (26 views)
2015-07-27 15:35:20

Riven (28 views)
2015-07-27 12:26:13

Riven (19 views)
2015-07-27 12:23:39

BurntPizza (42 views)
2015-07-25 00:14:37

BurntPizza (56 views)
2015-07-24 22:06:39

BurntPizza (35 views)
2015-07-24 06:06:53
List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!