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  Help me choose (libGDX or LWJGL)  (Read 6586 times)
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Offline Kreender

Junior Newbie





« Posted 2012-01-22 02:08:26 »

I used to develop flash games in as3, I really liked all the documentation and libraries available, but due to money problems real world called and I had to get a job, currently I'm programming java enterprise applications (boring stuff).

I want to start making some java games (browser stuff most likely) in my free time and I'm torn apart between LWJGL or libGDX, which one do you recommend. LibGDX seems higher level and has android deployment and on the other hand LWJGL is a lot more mature and getting to know how to program games on that library seems more valuable in the long term.

What are your thoughts?
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #1 - Posted 2012-01-22 02:30:16 »

You can't compare libGDX and LWJGL because they are two different things. LWJGL just provides a simple binding to OpenGL in Java. libGDX is a framework developed around LWJGL for the desktop and also has an Android backend. Wink

libGDX lets you use OpenGL without worrying about how OpenGL works. If you want to get something done quickly, use libGDX. To learn OpenGL, use LWJGL Smiley

Offline Kreender

Junior Newbie





« Reply #2 - Posted 2012-01-22 02:53:01 »

Is there another cool framework or library that I missed similar to libGDX?
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Offline theagentd
« Reply #3 - Posted 2012-01-22 03:01:33 »

In my experience people who do/did Flash usually like to focus on creating content and not delve too deep in technical stuff. If that's how you see it then pick libGDX since it is a higher level framework than LWJGL which is just a binding to OpenGL.

Myomyomyo.
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #4 - Posted 2012-01-22 03:50:31 »

@Kreender
No libGDX IMHO is the best Java OpenGL framework Smiley

Offline badlogicgames
« Reply #5 - Posted 2012-03-12 22:54:22 »

You can learn OpenGL (ES) with libgdx as well. Exposes full GL ES 1.x and 2.0 bindings. With the added benefit that you can use the rest of libgdx to do things like debug output and so on Smiley

http://www.badlogicgames.com - musings on Android and Java game development
Offline RylandAlmanza

Junior Member


Medals: 3



« Reply #6 - Posted 2012-03-12 23:02:03 »

Is there another cool framework or library that I missed similar to libGDX?
Slick2d is pretty popular.
Offline pitbuller
« Reply #7 - Posted 2012-03-13 06:50:17 »

Libgdx just got webGl backend too http://www.badlogicgames.com/wordpress/?p=2308


Libgdx is just best thing after sliced bread.
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