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  GameLoop without Animator  (Read 1007 times)
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Offline Avendur

Junior Newbie





« Posted 2012-01-18 21:40:18 »

I guys, I'm starting to learn openGL for java with Jogl 2.0, and one thing that I can't find is a good gameLoop example without the use of the Animator class.
Can u guys show me some good examples with Jogl 2.0 for a gameloop? And if its possible, show where I can find good tutorials for game development using jogl 2.0 for 2D graphics.
Thanks!
Offline gouessej

JGO Ninja


Medals: 33
Projects: 1


TUER


« Reply #1 - Posted 2012-01-19 10:33:46 »

Hi

You can make a simple loop that calls GLEventListener.display(), I'm going to find an example about that...

Unfortunately, there are only a few tutorials for JOGL 2.0 but you can easily adapt "old" tutorials using JOGL 1.1.1a.

Have you looked at our wiki?
http://jogamp.org/wiki/index.php/Main_Page

Edit.: I don't use any animator in the alpha version of TUER, I do something like this:

while (running) {
      //update the data...

     
      glEventListener.display();
}

Why do you want to avoid using an Animator? It almost does the same thing and it is easier.

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