Hi
You can make a simple loop that calls GLEventListener.display(), I'm going to find an example about that...
Unfortunately, there are only a few tutorials for JOGL 2.0 but you can easily adapt "old" tutorials using JOGL 1.1.1a.
Have you looked at our wiki?
http://jogamp.org/wiki/index.php/Main_PageEdit.: I don't use any animator in the alpha version of TUER, I do something like this:
while (running) {
//update the data...
glEventListener.display();
}
Why do you want to avoid using an Animator? It almost does the same thing and it is easier.