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  importing a font into your .jar file for cross-platform use?  (Read 1855 times)
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Offline Shane75776
« Posted 2012-01-16 23:46:30 »

So in one of my games I am using the font Quartz MS which is a windows font and
does not show up on mac.

Is it possible to import or package that font into my .jar file so that it will be used
in my game if someone runs it on a mac?

Right now, a friend of mine uses mac and the font gets replaced with the mac default
font which makes the text look terrible on that platform.

Thanks

Check out my Snipping Tool++ ! An advanced snippet/screenshot/text uploading tool! Meant to replace the windows snipping tool.

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Offline ra4king

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« Reply #1 - Posted 2012-01-17 00:19:24 »

Yes, a .ttf file should work cross-platform Smiley

Offline Shane75776
« Reply #2 - Posted 2012-01-17 01:06:46 »

awesome thanks

Check out my Snipping Tool++ ! An advanced snippet/screenshot/text uploading tool! Meant to replace the windows snipping tool.

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Offline pjt33

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« Reply #3 - Posted 2012-01-17 21:03:41 »

Is it possible to import or package that font into my .jar file so that it will be used
in my game if someone runs it on a mac?
Technically possible, yes. Legally possible: unlikely.
Offline Shane75776
« Reply #4 - Posted 2012-01-17 21:53:51 »

Is it possible to import or package that font into my .jar file so that it will be used
in my game if someone runs it on a mac?
Technically possible, yes. Legally possible: unlikely.

Hmm. looks like ill have to look into some open source fonts or something.

Check out my Snipping Tool++ ! An advanced snippet/screenshot/text uploading tool! Meant to replace the windows snipping tool.

Check out Pixel Rain My most recent Swing based game!
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