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  OpenGL Camera implementation  (Read 771 times)
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Offline jammas615

Junior Member

Projects: 1

« Posted 2012-01-16 22:06:26 »

I've been looking into 2d a camera implementation using opengl with panning and zooming and have read a lot. Some things i've read say to use perspective projection and others orthographic.
Does anyone know any good methods of implementation? I just haven't really found any solid information.

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