Java-Gaming.org    
Featured games (78)
games approved by the League of Dukes
Games in Showcase (428)
Games in Android Showcase (89)
games submitted by our members
Games in WIP (466)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Slick2ds entity engine  (Read 1389 times)
0 Members and 1 Guest are viewing this topic.
Offline SkyAphid

Senior Member


Medals: 3
Projects: 1



« Posted 2012-01-16 03:44:19 »

I'm working, but I don't know if I should make the player one of Slicks entities, or make my own entity engine. Essentially all entities will be is the player and the npc-director; the npc-director in which itself will manage crowds of people walking in the town districts.

I'd like some feedback on everyone elses opinions before I get too far in.

“Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else. The trick is the doing something else.” ~Leonardo da Vinci
Online Magn919

Junior Member


Medals: 6
Exp: 4 years



« Reply #1 - Posted 2012-01-16 13:19:52 »

I don't recall slick 2D having an entity manager, only some of its extensions that have and a few tutorials that explains how to make one.

My advise, make your own, it will be alot easier to understand whats going on, than using someone else's system.

My idea's:
For your crowd manager(npc-director), make it an entity, and make all the npc's entities too, have the npc-director create and remove npc's first thing per loop, maybe using an npc pool, npc-director could assign them behaviors too.
Then have the npc's control what they do on their own.

This is what i would do based on your description.
But its up to you, to decide how it should work. Wink

For every new problem, a new source of solutions has come to exist.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (79 views)
2014-04-15 18:08:23

BurntPizza (71 views)
2014-04-15 03:46:01

UprightPath (82 views)
2014-04-14 17:39:50

UprightPath (66 views)
2014-04-14 17:35:47

Porlus (82 views)
2014-04-14 15:48:38

tom_mai78101 (106 views)
2014-04-10 04:04:31

BurntPizza (166 views)
2014-04-08 23:06:04

tom_mai78101 (262 views)
2014-04-05 13:34:39

trollwarrior1 (212 views)
2014-04-04 12:06:45

CJLetsGame (221 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!