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  Guuulp  (Read 7752 times)
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Offline ~Spaceaholic

Senior Member


Medals: 3
Projects: 1



« Posted 2012-01-11 22:15:42 »



Hey Everyone,
This is Guuulp, Tektites first application for android devices....  we released Guuulp a couple weeks ago and would love to get some input on it....
It is available on both the android and amazon marketplaces free of charge...

Heres a link to the android market....
https://market.android.com/details?id=cooper.framework&feature=search_result#?t=W251bGwsMSwyLDEsImNvb3Blci5mcmFtZXdvcmsiXQ..
And the Amazon market
http://www.amazon.com/Tektite-Guuulp/dp/B006SLR4Q8/ref=sr_1_1?ie=UTF8&s=mobile-apps&qid=1326316419&sr=1-1

Any and all input, good or bad, is appreciated... If you experience any crashes or glitches please give me as much info as you can (logcat readouts greatly appeciated)... I've been made aware that Guuulp currently does not run on the samsung galaxy s2, I will be looking into this, if anybody has a galaxy s2 and can give me a log readout of the crash it could speed the process up...
 
Also if you enjoy this game, please leave a review on the marketplace, and make a developer smile!!!

Thank you for your time, and enjoy the fruits....
      ~Cooper

PS. another title is in the works, did someone say zombies?!
Offline ra4king

JGO Kernel


Medals: 322
Projects: 2
Exp: 4 years


I'm the King!


« Reply #1 - Posted 2012-01-12 00:13:58 »

Wow I love the graphics and the sound! It reminds me of similar a "eat and grow your fish" type game I played on a really old phone Smiley

Overall a very polished feel. I think this deserves to be featured Grin

Offline Shazer2

Junior Member


Medals: 3


Aspiring developer.


« Reply #2 - Posted 2012-01-12 00:21:16 »

Looks really good. Well done, good to see some good games being produced  Grin

"When you want to be successful as bad as you want to breathe, then you will be successful." - Eric Thomas
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 605
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #3 - Posted 2012-01-12 03:42:37 »

Link to the app in the android market:

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline Mads

JGO Ninja


Medals: 24
Projects: 3


One for all!


« Reply #4 - Posted 2012-01-12 03:55:23 »

The controls were all backwards on my samsung g-tab 10.1 Sad

Offline ~Spaceaholic

Senior Member


Medals: 3
Projects: 1



« Reply #5 - Posted 2012-01-12 15:46:55 »

(To Mads)
What do you mean by backwards controls?
did tilting the tablet make the creature move along the correct axis but in the wrong direction?
or did tilting in one axis make the creature move along another?
Offline tackman

Senior Newbie





« Reply #6 - Posted 2012-01-12 16:10:12 »

Nice game, great use of the accelerometer. The music is good as well, not boring or too repetitive.

Thumbs up for Riven for the QR code (that should be a standard when asking to test a mobile app imbo).
Offline ~Spaceaholic

Senior Member


Medals: 3
Projects: 1



« Reply #7 - Posted 2012-01-12 17:29:21 »

Yes, I meant to say thanks Riven for the qrcode, better late then never I suppose... thank you Riven....

It would be a dream come true if Guuulp got featured.... thanks for the good words  ra4king, shazer2 an tackman...

I would love to see you guys leave a review in the android marketplace if you could find the time....

Did any of you find it difficult to learn to play?
And what levels did you make it too?



Offline Mads

JGO Ninja


Medals: 24
Projects: 3


One for all!


« Reply #8 - Posted 2012-01-14 19:10:41 »

(To Mads)
What do you mean by backwards controls?
did tilting the tablet make the creature move along the correct axis but in the wrong direction?
or did tilting in one axis make the creature move along another?


Both! Wrong axis, and direction

Offline dishmoth
« Reply #9 - Posted 2012-01-14 20:16:58 »

Crashes on my phone (HTC WildfireS).  After pressing "Start!" it shows a loading screen for a few seconds, then exits without further comment.

LogCat shows an out-of-memory error (well, it's a cheap phone Roll Eyes )
1  
2  
3  
4  
01-14 18:40:05.101: E/dalvikvm-heap(13475): 786432-byte external allocation too large for this process.
01-14 18:40:05.101: E/dalvikvm(13475): Out of memory: Heap Size=5379KB, Allocated=3031KB, Bitmap Size=14548KB, Limit=20480KB
01-14 18:40:05.101: E/dalvikvm(13475): Trim info: Footprint=5379KB, Allowed Footprint=5379KB, Trimmed=440KB
01-14 18:40:05.101: E/GraphicsJNI(13475): VM won't let us allocate 786432 bytes

followed by a big chunk of debug hex
1  
2  
3  
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01-14 18:40:05.251: I/DEBUG(1383): Build fingerprint: 'htc_europe/htc_marvel/marvel:2.3.5/GRJ90/$:user/release-keys'
01-14 18:40:05.251: I/DEBUG(1383): pid: 13475, tid: 13504  >>> cooper.framework <<<
01-14 18:40:05.251: I/DEBUG(1383): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
etc.

and a farewell message
1  
2  
3  
4  
5  
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01-14 18:40:07.003: I/BootReceiver(1407): Copying /data/tombstones/tombstone_03 to DropBox (SYSTEM_TOMBSTONE)
01-14 18:40:07.153: D/SensorService(1407): SensorDevice::activate: handle = 0x0, enabled = 0x0
01-14 18:40:07.153: I/WindowManager(1407): WIN DEATH: Window{40d224b8 SurfaceView paused=false}
01-14 18:40:07.163: D/SensorGUI(1407): ~SensorChannel: mSendFd = 199, mReceiveFd = -1
01-14 18:40:07.163: I/ActivityManager(1407): Process cooper.framework (pid 13475) has died.
01-14 18:40:07.173: I/WindowManager(1407): WIN DEATH: Window{40ce32b8 cooper.framework/cooper.framework.FishyGame paused=false}


At least that's my reading of the logs.  I'll send you the full thing if it helps.  I haven't tried deciphering LogCat before so apologies if I'm jumping to the wrong conclusion, but it looks like the old story of the game wanting more memory than the device is willing to give.

Sorry not to be able to comment on the game itself.
Simon

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kilvati

Senior Newbie





« Reply #10 - Posted 2012-01-15 23:37:59 »

Very cool game. Only I got annoyed by two things (I have a Samsung Galaxy S):
- the framerate drops a lot (almost unplayable) when there are a lot of sprites on the screen
- the penalty for hitting the green fish in level is very harsh for search an early level.

Give a man a fire and he is warm for a day, set a man on fire and he is warm for the rest of his live.
Offline ~Spaceaholic

Senior Member


Medals: 3
Projects: 1



« Reply #11 - Posted 2012-01-16 00:39:02 »

to kilvati
Did you try changing it to the low graphics setting? the graphics toggle is located in the settings menu in game play (the gear top left, then the button bottom left), all it does is eliminate certain background elements and it tends to make it run smoother... thanks for the info... as for the bitten penalty perhaps I will make some adjustments in the next update..

to dismoth
When designing the game I did not take into account the varying heap sizes across devices, and because of this it has the out of memory error on older devices... I hope to fix this in the near future, thanks for the report...
Offline BenniBanni

Senior Member


Medals: 2
Projects: 2



« Reply #12 - Posted 2012-01-19 16:56:20 »

A really cool game!
I Just downloaded it to my Nexus-S, and had plenty of fun hunting down my prey  Grin
Nothing to complaint about. Thanks!
Offline ~Spaceaholic

Senior Member


Medals: 3
Projects: 1



« Reply #13 - Posted 2012-01-24 23:51:08 »

The controls were all backwards on my samsung g-tab 10.1 Sad

Hey Mads, I just released an update that should fix the backwards controls... Enjoy!
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