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  RoboForge unlucky?  (Read 2654 times)
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Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Posted 2003-11-12 17:09:32 »

http://www.roboforge.net/tender.htm

Seems the former Java3D reference title is not doing so well...

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #1 - Posted 2003-11-12 18:27:24 »

Well it may have looked quite nice, but the actual fights always seemed pretty mundane - robots would just barge into each other mindlessly whenever I watched the game Sad

Gotta have a good game in the first place Wink

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #2 - Posted 2003-11-12 18:40:40 »

Don't I know it Sad

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #3 - Posted 2003-11-12 21:14:56 »

Grab the free download and check it out...
Go to Tournaments and look at some of the past All Time Greatest battles.
There are some clever designs in there and interesting AI.
Although I admit I never got the AI to work the way I wanted it to... but I think I just didn't know what I was doing.

The autonomous nature of the robots is what I felt was cool.  Kind of like those TV shows Robot Wars or Battle Bots.. but instead of just radio controlled toys.. you had to program the bots to fight for themselves... much more entertaining for a geek like me Smiley.

I wonder why a Linux version never materialized?  I suppose if they are successful selling it that someone could finish it off with Linux and Mac ports... There's got to be a few nerds in the Linux community that would love it  Grin

Winning real $$$ in tournaments would also be cool.

Offline Jeff

JGO Coder




Got any cats?


« Reply #4 - Posted 2003-11-12 22:38:51 »

Quote
I wonder why a Linux version never materialized?  I suppose if they are successful selling it that someone could finish it off with Linux and Mac ports... There's got to be a few nerds in the Linux community that would love it  Grin

Winning real $$$ in tournaments would also be cool.


Probably because noones proved theres a Linux market that pays $$ for software Smiley  As it happens I knwo this rpoduct pretty well and porting to Linux (or Mac now that we have Java3D) should be a weekend effort for anyone who knows those platforms.  (It has a total of 3 lines of C code, the rest is java.)

And yeah its a damn cool product... the later versions even perform pretty well Smiley

IMO they suffered from the following problems:
(1) A niche market.  Coder-gamers is a pretty small niche.
(2) A lack of advertising/marketing budget.  Because it was a niche, they couldn't interest a publisher.  Going it alone they didn't have the marketing funds.
(3) Dated graphics.  They weren't cutting edge to start with (though their models and textures I thought were nice), and the game is something like 3 or 4 years old now.

Finally keep in mind that its not a total flop, it DID survive a few years, and I still see it on the shelf at Frys. Not bad for an indie game.


Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

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Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #5 - Posted 2003-11-12 23:25:46 »

Quote
Probably because noones proved theres a Linux market that pays $$ for software Smiley  As it happens I knwo this rpoduct pretty well and porting to Linux (or Mac now that we have Java3D) should be a weekend effort for anyone who knows those platforms.  (It has a total of 3 lines of C code, the rest is java.)

For a weekend of work it would be worth finding out what the market was like.  Maybe I'll buy them and give it a try Smiley ?

Offline shareme

Junior Member




Java games rock!


« Reply #6 - Posted 2004-01-10 12:17:28 »

It should have been doen as an educational game..

set it in terms of lgic, planning, strategy learning in education and you have a wellpanened niche seller..


There are educational gaming companies looking for this type of work..


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