Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (120)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  InputStream java.lang.OutOfMemoryError: Java heap space  (Read 1697 times)
0 Members and 1 Guest are viewing this topic.
Offline roland
« Posted 2012-01-03 01:23:01 »

Hi, In my autoupdater I read and save files from the server one at a time using TCP.
After reading about 10 files the autoupdater runs out of memory. Is there a way I can "clear" the inputstream after each file so that I don't run out of memory? None of the files are too large by themselves.

Thanks,
roland
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 817
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1 - Posted 2012-01-03 01:34:43 »

Hi, In my autoupdater I read and save files from the server one at a time using TCP.
After reading about 10 files the autoupdater runs out of memory. Is there a way I can "clear" the inputstream after each file so that I don't run out of memory? None of the files are too large by themselves.
InputStreams / OutputStreams do not keep the data that went through them in RAM. If it stays in RAM for some reason, it's your own code doing it (which is nice, because then you can find and fix it).

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline roland
« Reply #2 - Posted 2012-01-03 02:02:12 »

Thanks. You were right. I was sending a file that was larger than the maximum packet size over TCP and that was stuffing it up. I guess I'll split the file into 60kb packets  Smiley
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (52 views)
2014-10-17 03:59:02

Norakomi (43 views)
2014-10-16 15:22:06

Norakomi (33 views)
2014-10-16 15:20:20

lcass (37 views)
2014-10-15 16:18:58

TehJavaDev (68 views)
2014-10-14 00:39:48

TehJavaDev (67 views)
2014-10-14 00:35:47

TehJavaDev (60 views)
2014-10-14 00:32:37

BurntPizza (73 views)
2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45

BurntPizza (86 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!