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  ArrayList, Hashtable, or ... for holding in-game-objects  (Read 10199 times)
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Offline kaffiene

Senior Member


Medals: 2



« Reply #90 - Posted 2012-02-11 07:07:48 »

Wow, this is the BEST thread about lists I've ever read!  :D
So many good ideas here!

My 2 cents: I tend to use ArrayList. Their 'sense' of order appeases me.

I'd like to add, for the OP: Whichever you use (Bag, ArrayList, etc.), you probably wont see a noticable difference, until you're working with the big boys on some voluminous project. But I must admit I share your enthusiasm for optimizing  ;)
Hehe.  Me too.  I use ArrayList and when I'm done, I profile to see what my bottlenecks are.  I've never had a container class be the bottle neck so I've never ended up optimising it.

But.... I still love to read about people's optimising efforts.  It satisfies the inner geek :o)
Offline ReBirth
« Reply #91 - Posted 2012-02-11 07:14:54 »

The main idea behind this problem is how big your object's size.

Offline Roquen

JGO Ninja


Medals: 66



« Reply #92 - Posted 2012-02-11 08:08:12 »

Quote
Maybe on disk but in memory...

Actually I think of main memory as being a drive.
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Offline kaffiene

Senior Member


Medals: 2



« Reply #93 - Posted 2012-02-12 21:05:47 »

Quote
Maybe on disk but in memory...

Actually I think of main memory as being a drive.

You shouldn't.  Disk access is many orders of magnitude slower than memory.  That's why Cas's comment about Lists not being ideal for n-memory storage needs even though it's perfect for indexing into databases is well made.
Offline Roquen

JGO Ninja


Medals: 66



« Reply #94 - Posted 2012-02-12 21:11:05 »

Disk drive are like semaphores...not concurrency kind...the communication by flags, where the reader is blind.
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