Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Basic tile engine  (Read 5115 times)
0 Members and 1 Guest are viewing this topic.
Offline codem2

Junior Newbie





« Posted 2011-12-13 17:21:25 »

Could someone provide a link to a good Tile Engine example, with file saving. I know there are alot of Tile Engine examples in different languages, but I was hoping for a simple Java example, that that can save a map, which is usually an array. The shortest amount of code possible, or a tutorial would be best. For graphics, I would like to use LWJGL.
Offline ra4king

JGO Kernel


Medals: 356
Projects: 3
Exp: 5 years


I'm the King!


« Reply #1 - Posted 2011-12-13 17:27:21 »

How about a simple text file where each character represents a tile?

1  
2  
3  
4  
5  
0000000000
4003001301
1111001111
4000002000
1111111111


1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
//read file
int y = 0;
for(String line : lines) {
    for(int x = 0; x < lines.length(); x++) {
        switch(lines.charAt(x)) {
            case '1':
                add(new Block(x,y));
                break;
            case '2':
                add(new Player(x,y));
                break;
            case '3':
                add(new Coin(x,y));
                break;
            case '4':
                add(new Enemy(x,y));
                break;
        }
    }
   
    y++;
}

Offline h3ckboy

JGO Coder


Medals: 5



« Reply #2 - Posted 2011-12-13 17:29:45 »

depends, what all are you going to have on your map? cuase that could change things.

if just walls, then make a 2d boolean array, and every step just check if spot is "blocked". simple enough Smiley.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline BoBear2681

JGO Coder


Medals: 19



« Reply #3 - Posted 2011-12-13 19:06:05 »

Not Java specific, but how about just using Tiled?

Offline antelopeDJ

Junior Devvie


Projects: 2


Java Developer on the Weekends!


« Reply #4 - Posted 2012-02-14 17:59:12 »

How about a simple text file where each character represents a tile?

1  
2  
3  
4  
5  
0000000000
4003001301
1111001111
4000002000
1111111111


1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
//read file
int y = 0;
for(String line : lines) {
    for(int x = 0; x < lines.length(); x++) {
        switch(lines.charAt(x)) {
            case '1':
                add(new Block(x,y));
                break;
            case '2':
                add(new Player(x,y));
                break;
            case '3':
                add(new Coin(x,y));
                break;
            case '4':
                add(new Enemy(x,y));
                break;
        }
    }
   
    y++;
}


Thank you for providing this! Cheesy
Offline elamre
« Reply #5 - Posted 2012-02-14 18:06:21 »

@ antelopeDJ

A i just finished explaining my more complete example:
http://www.java-gaming.org/topics/displaying-a-tile-map-help-needed/25744/msg/223073/view.html#msg223073

My projects:
Tower Defence!]http://www.java-gaming.org/topics/iconified/25690/view.html]Tower Defence! [lll.......] 30%!
Lightsnakerider! [llllll....] 60%!
Offline antelopeDJ

Junior Devvie


Projects: 2


Java Developer on the Weekends!


« Reply #6 - Posted 2012-02-16 17:39:07 »


Even better! The code provided in this thread helped me to understand how it worked, and yours seems to build on it. *appreciate*
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (30 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (42 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (51 views)
2014-12-03 16:27:13

CopyableCougar4 (49 views)
2014-11-29 21:32:03

toopeicgaming1999 (115 views)
2014-11-26 15:22:04

toopeicgaming1999 (105 views)
2014-11-26 15:20:36

toopeicgaming1999 (31 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!