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  Windowless offscreen rendering  (Read 876 times)
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Offline aaron_08544

Junior Newbie




Java games rock!


« Posted 2003-11-10 23:39:52 »

Dear all,

First of all I would like to thank you for all your efforts to make JOGL a wonderful OpenGL Java binding and I like it a lot.
I would love to see more user guide or documentation about the internal architecture.
For example, I am currently doing offscreen rendering using pbuffer but it seems I still need to attach a canvas to the window system. Is there anyway to do it without windowing system (i.e. no Frame just console command line?)

I learn from Ken Russell that I can make a zero size frame without decoration but still I wonder if there's a way to do  offscreen rendering without a window system at all.

Thanks
Aaron
Offline GKW

Senior Member




Revenge is mine!


« Reply #1 - Posted 2003-11-11 15:18:23 »

I looked into that for windows but the amount of native code required was huge.  You can give it a go yourself of course.  You just have to find a appropriate display device and create a device context for it, and then plug that into the pbuffer creation function.
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