Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (416)
games submitted by our members
Games in WIP (306)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Active Rendering in J2ME  (Read 3370 times)
0 Members and 1 Guest are viewing this topic.
Offline paulo.carabuena

Senior Newbie





« Posted 2011-12-07 17:49:10 »

hi guys.. my problem is that idk how to implement an active rendering in J2ME..

i've tried to do so, however the application is not working.. nothing happens after I run the program..

here is my source code..

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
public StandardMobileMode(boolean suppressKeyEvents, javax.microedition.lcdui.Display display) {
      super(suppressKeyEvents);
      this.display = display;
      this.currentGraphics = new MIDletGraphics();
   }

   public Graphics getBackBuffer() {
      currentGraphics.setGraphics(this.getGraphics());
      return currentGraphics;
   }

   public boolean flip() {
      this.flushGraphics();
      return true;
   }


btw this is based from GTGE engine.. the getBackBuffer() function returns graphics object from the canvas.. the StandardMobileMode is a subclass of GameCanvas..

this is how i initialized the game canvas.. the class containing this function is a subclass of MIDlet..

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
public void setup(Game game) {
      try {
         engine.mountGame(game);
         /* Initialize File IO */
         engine.fileIO = new MobileIO();
         /* Initialize Display */
         javax.microedition.lcdui.Display display = javax.microedition.lcdui.Display.getDisplay(this);
         engine.display = new StandardMobileMode(false, display);
         /* Initialize System Time */
         engine.timer = new StandardTimer();
      } catch(Exception e) {
         System.exit(-1);
      }
   }
   


and this is how my gameloop works...

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
      while(isRunning) {
         if(!isPaused) {
            this.game.update(elapsedTime);
         }
         
         do {
            if(!isRunning) {
               break;
            }
            Graphics g = display.getBackBuffer();
            this.game.render(g);
         } while(!this.display.flip());
         
         elapsedTime = this.timer.sleep();
         if(elapsedTime > 100) {
            elapsedTime = 100;
         }
      }


i can't seem to make this run.. all i get is a blank screen.. can somebody help me? thanks in advance..Smiley
Offline SimonH
« Reply #1 - Posted 2011-12-07 18:12:20 »

It's a long time since I did any J2ME - you could try the guys over at j2me.org. IIRC they're a nice bunch.

Heroes' Keep is in development.
Meanwhile try Bloodridge
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
HeroesGraveDev (42 views)
2013-06-15 23:35:23

Vermeer (51 views)
2013-06-14 20:08:06

davedes (48 views)
2013-06-14 16:03:55

alaslipknot (44 views)
2013-06-13 07:56:31

Roquen (62 views)
2013-06-12 04:12:32

alaslipknot (50 views)
2013-06-10 19:30:18

HeroesGraveDev (67 views)
2013-06-09 04:36:03

alaslipknot (54 views)
2013-06-09 03:40:19

CodeHead (54 views)
2013-06-09 02:55:41

GabrielBailey74 (66 views)
2013-06-09 00:02:25
Smoothing Algorithm Question
by UprightPath
2013-05-28 02:58:26

Smoothing Algorithm Question
by UprightPath
2013-05-28 02:57:33

Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!