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  Dawn  (Read 4858 times)
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Offline Pit

Junior Devvie

Projects: 2

« Reply #30 - Posted 2011-12-20 21:22:16 »

Pretty cool idea and I really like the graphics.
Unfortunately so far I've only managed to survive 1 minute, but still the game didn't feel unfair. OK, sometimes you get a bad position to start so you'll only survive a few seconds, but maybe this isn't a problem once you know the map.
Offline Zarkonnen
« Reply #31 - Posted 2011-12-21 18:12:56 »

OK, just to show it's possible, here's me beating level 3:
Offline StephR

Senior Devvie

Medals: 9

« Reply #32 - Posted 2011-12-21 20:11:01 »

Dawn is a very original game, and very well done technically. However, the game seems hard to master as soon as level one, which is a bit frustrating.
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Offline Mike

« JGO Spiffy Duke »

Medals: 142
Projects: 1
Exp: 6 years

Java guru wannabe

« Reply #33 - Posted 2011-12-22 06:55:31 »

Once I understood why she started running slow after a while and learnt how to use the gun the game got a lot easier until level 3 (survived 6 minutes at the longest).


My current game, Minecraft meets Farmville and goes online Smiley
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Offline sproingie

JGO Kernel

Medals: 202

« Reply #34 - Posted 2011-12-22 17:16:45 »

I think the creepiest element of this game is the breathing sound.  Maybe add a heartbeat?
Offline lordberzerker97

Senior Newbie

« Reply #35 - Posted 2012-01-06 21:05:55 »

Well you know you could create 2 versions of the game. One for ASWD and one for QZSD. Or at least make an options menu so people can change that. Just saying that these are also other options. Arrow controls are fine too Cheesy
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