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  [Solved] Isolating Channels  (Read 648 times)
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Offline R.D.

Senior Member


Medals: 2
Projects: 1


"For the last time, Hats ARE Awesome"


« Posted 2011-12-05 15:17:32 »

Is there a way for drawing only the red/green/blue channel of a Texture?

Mr. Hat I
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Offline delt0r

JGO Coder


Medals: 18


Computers can do that?


« Reply #1 - Posted 2011-12-05 15:37:21 »

the standard way to do that these days is with a fragment shader. In this case its very easy.

I have no special talents. I am only passionately curious.--Albert Einstein
Offline theagentd
« Reply #2 - Posted 2011-12-05 15:43:55 »

Use glColorMask(boolean r, boolean g, boolean b, boolean a);?

Myomyomyo.
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Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #3 - Posted 2011-12-05 15:45:59 »

I don't really know what you want to do but there is glColorMask().
Even so, the best way may be shader.
Offline R.D.

Senior Member


Medals: 2
Projects: 1


"For the last time, Hats ARE Awesome"


« Reply #4 - Posted 2011-12-05 16:08:59 »

Use glColorMask(boolean r, boolean g, boolean b, boolean a);?

Works like a charm Cool

Thanks, I needed an anwser quick so sorry Sad

Mr. Hat I
- RadicalFish Engine - Ideas, Bugs? Open an Issue ticket!
Offline theagentd
« Reply #5 - Posted 2011-12-05 16:51:54 »

Glad to help. I think it will disable drawing to the other channels COMPLETELY, meaning that you won't get the other channels updated at all, but I'm not sure. You can also just use glColor, as its color is multiplied by the texture color.

Myomyomyo.
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