Indeed. I was contemplating joining the competition, since I wanted to check out LWJGL, but never really had the time to do it properly (never really done any OGL stuff). But when I read something about creating font renderers and so on I backed off...

The thing that I like with java game dev, is to design and code games and not have to worry too much about things like HW specifics, font rendering and so on. That is obviously different from person to person. Given some nice framework, that can draw sprites, fonts, get input from user and play sound without much hassle, I'd be interested.
But then again, I am 90% done with a (modestly sized) game I am developing (and thus only have 90% left of it

) so it is probably a bit against the fostering that Cas is trying to dish out anyway. I should probably stick with that and try to finish it first before starting something new.