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  Griefer 4k  (Read 6690 times)
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Offline Damocles
« Posted 2011-11-20 22:44:23 »

Hi, here another current 4k game I am working on.

http://damocles11.byethost9.com/griefer4k.html

In this game your main objective is to do what the name says, be a griefer.
Annoy the others who are building up silly blocky buildings Tongue



Controls:

Mouse Left-Click: move to location
Mouse Right-Click: ignite TNT
SPACE: place TNT (10 at most)

Enjoy, and give me some feedback.

Offline Cero
« Reply #1 - Posted 2011-11-20 23:27:55 »

blowing up myself ! =D

pretty interesting though - not like anything I have seen

if anything, it reminds me of Tanya from Command & Conquer

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #2 - Posted 2011-11-20 23:35:25 »

oh nice, this is surprisingly cool.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline loom_weaver

JGO Coder


Medals: 17



« Reply #3 - Posted 2011-11-21 00:11:08 »

√ery cool and original!

Took me a while to figure out the controls because the commands were too far down on the screen and I didn't see the scroll bar.

[edit] If you have any extra bytes to spare I don't think you need any gameplay improvements.  Add sound instead!
Offline Damocles
« Reply #4 - Posted 2011-11-21 05:46:28 »

SoundFX is a good idea. I should have some space left for that.
(the code is far from optimized yet)

Also there should be some other buildingtypes to be added.
Looks too much like a "stalker wasteland" with these buildings.

Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #5 - Posted 2011-11-21 10:26:11 »

This is ridiculously cool. The controls could use some refinement though... going close to the bombs and activating them by clicking of them is a bit of a pain... perhaps infinite activation range would be better?

Offline ReBirth
« Reply #6 - Posted 2011-11-21 11:43:14 »

I stuck on tree (the pathfinding not worked)
also, if a bomb is covered with building (out of sight), it can't exploded?

Offline Damocles
« Reply #7 - Posted 2011-11-21 11:53:13 »

The bombs explode within a radius of 15, (you dont need to click on them, just right-click anywhere when you stand close enough,
best is to do this while walking away from the last dropped TNT.)

and they have an exlosionrange of 10. The buildings dont obstruct them.
->(Use arrow keys to rotate the view, in case they are hidden)

The movement is very simple, there is not pathfinding. Any 2block high obstacle blocks the griefers way.
Just click behind him, to make him move back if you get suck.

I made him beeing rendered though the walls, so the players does not "loose" him.
Thats probbably the bug you showed.
I hive to add a shadow to the griefer too.

Offline Damocles
« Reply #8 - Posted 2011-11-21 21:26:05 »

I have added soundFx.

Please check if it runs fine.
There might be still some issues with the soundsystem.

Offline ReBirth
« Reply #9 - Posted 2011-11-22 12:59:07 »

The bombs explode within a radius of 15, (you dont need to click on them, just right-click anywhere when you stand close enough,
best is to do this while walking away from the last dropped TNT.)

and they have an exlosionrange of 10. The buildings dont obstruct them.
->(Use arrow keys to rotate the view, in case they are hidden)

The movement is very simple, there is not pathfinding. Any 2block high obstacle blocks the griefers way.
Just click behind him, to make him move back if you get suck.

I made him beeing rendered though the walls, so the players does not "loose" him.
Thats probbably the bug you showed.
I hive to add a shadow to the griefer too.

oh that's the truth  Wink

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Damocles
« Reply #10 - Posted 2011-11-23 20:55:31 »

I like Rivens shrink tool,
I added sound and now the pack200 archive is still only 3542bytes
with my simple local testscript i pack it to only 4100 bytes

Offline Damocles
« Reply #11 - Posted 2011-12-01 22:26:54 »

Tuned some small things, to get some distraction from my current new game.

If you experience any weired "overdraw" or jittering please report.

Offline Groboclown
« Reply #12 - Posted 2011-12-01 23:12:46 »

I just saw this posted to the November Roundup for Experimental Gameplay.  Congrats!

Offline Damocles
« Reply #13 - Posted 2011-12-02 05:12:32 »

Was placing it there for fun.

http://experimentalgameplay.com/blog/

Its a nice constantly running competition, organizing like every Month a new contest around a specific theme.

Offline SquashMonster
« Reply #14 - Posted 2011-12-09 08:01:50 »

I enjoyed this game!

Like the others, I think shoving some effects in there (sound and particles) would be the best way to add to the game.

You said the griefer is blocked by 2-tall blocks, does that mean he can climb 1-tall ones?  If so, you should see if you can find a way to put staircases and hills in to take advantage of that.  Hopefully there's some clever gameplay trick that can be added using that, as well.
Offline Damocles
« Reply #15 - Posted 2011-12-09 08:52:20 »

thanks for the comments.

(There are 2 generated soundeffects in, placing and explosion, more would eat a bit too much space)

The Griefer walks on a flat plane. Where his "head" voxel determines the collision. So he can
walk though these little doors in the building.

I did not implement a terrain and climbing. Would be possible, but a bit hard to control for the player  as
the Objects are very small, and rendering a bumby terrain adds up to the number of voxels rendered.
Walking inside buildings/staircases would be confusing due to the small size, so I just kept it all a flat terrain.
(originally I planed on a shooter Wasteland game, but I thought this blowing up gameplay might be too funny to discard the idea)

My plan was to insert more buildingtypes, and some colorscemes for different levels. But
Im quite tight with the size. I could remove one funny easteregg and get back some bytes.
But maybe I just make a non competition version of it, where I add lots of additional features then.

Working on my next game already with focus on AI.

Offline counterp

Senior Duke


Medals: 11



« Reply #16 - Posted 2011-12-09 19:36:23 »

Random spider?
Offline ReBirth
« Reply #17 - Posted 2011-12-10 04:54:00 »

I'm amazed how can something like this "3D" can be 4kb Roll Eyes

Offline Localhorst

Senior Newbie





« Reply #18 - Posted 2011-12-17 13:18:45 »

Really cool and fun game - what is the spider good for?

Can you publish the source (for learning purposes)?

Cheers
Offline Damocles
« Reply #19 - Posted 2011-12-27 04:50:59 »

Just came back from trip to Asia.
Much nicer weather there.

That easteregg would work better in fullscreen Wink though.
Also Wanted to see if a polygonobject still fits in.

Now going on to work further on the next game.
Have a bit of a hanger there though.

Offline ra4king

JGO Kernel


Medals: 350
Projects: 3
Exp: 5 years


I'm the King!


« Reply #20 - Posted 2011-12-27 05:11:46 »

Did you got to Japan and meet some of your lovely Japanese women? Wink

Offline Damocles
« Reply #21 - Posted 2011-12-27 05:28:54 »

No actiually to Thailand meeting some friends.
(No lack of pretty women there either,
But christmas decoration on palm-trees feels kind of akward)

I plan to go to Japan next year too.

Offline Grunnt

JGO Wizard


Medals: 82
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #22 - Posted 2011-12-29 07:03:49 »

Wow, this is really impressive. It actually feels and looks like people building things in minecraft, and me being an evil griefer.. Works perfectly here!

Offline SwampChicken
« Reply #23 - Posted 2011-12-29 08:48:06 »

Can someone explain to me what is meant by a 'griefer' ?
Offline ra4king

JGO Kernel


Medals: 350
Projects: 3
Exp: 5 years


I'm the King!


« Reply #24 - Posted 2011-12-29 09:00:52 »

"define:griefer" on Google:
Quote
A griefer is a player in a multiplayer video game that purposely irritates and harasses other players.

Offline Damocles
« Reply #25 - Posted 2011-12-29 13:07:04 »

Quote
Wow, this is really impressive. It actually feels and looks like people building things in minecraft, and me being an evil griefer.. Works perfectly here!

Thanks, was my intention.
Though I originally planned some more typical MC buildings, like silly houses and castles.

Well, dont want to overwork on such a small project.

Right now Im fiddeling with a Shooter AI (wich I find more interesting)

Offline jimeowan
« Reply #26 - Posted 2012-01-25 13:51:29 »

if anything, it reminds me of Tanya from Command & Conquer

Ooooh *nostalgia*

Impressive 4K game btw, it's pretty amazing to watch these guys building stuff.

Author of "The Little Scientist" (judging panel winner for Java4K 2012 </brag>)
Offline RussS

Junior Duke


Projects: 3



« Reply #27 - Posted 2012-02-24 22:56:05 »

This game is amazing.
Offline StephR

Senior Duke


Medals: 9



« Reply #28 - Posted 2012-02-24 23:18:21 »

On a technical level, this is certainly the best game of this year.
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