Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (495)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Viper16k  (Read 4282 times)
0 Members and 1 Guest are viewing this topic.
Online kappa
« League of Dukes »

JGO Kernel


Medals: 77
Projects: 15


★★★★★


« Posted 2011-11-20 21:18:02 »

I'll be attempting to make a game similar to the Wipeout series.

Not much to show yet other than a shape on a grid but should be enough to meet the first milestone set by princec.

Current progress can be seen as an applet here. Applet mainly because its the least painful way for others to test it.

The jar can be obtained here.

Cool thing is that its barely reached 4kb (likely this could be optimised down to about 3kb), plenty of space for the rest of the game Smiley
Offline theagentd
« Reply #1 - Posted 2011-11-20 21:31:50 »

Hehe, flows nicely at 63 F... 63 FPS?!?! Didn't we decide not to use Display.sync(60) in the stuttering thread?!
...
Looking forward to the game! xD

Myomyomyo.
Online kappa
« League of Dukes »

JGO Kernel


Medals: 77
Projects: 15


★★★★★


« Reply #2 - Posted 2011-11-20 21:36:00 »

Hehe, flows nicely at 63 F... 63 FPS?!?! Didn't we decide not to use Display.sync(60) in the stuttering thread?!
Yeh, but did we come up with a solution that works ?

Looking forward to the game! xD
Thanks, still a way to go though before its a game.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #3 - Posted 2011-11-20 21:47:02 »

Works fine on my Windows 7 laptop with Intel Graphics  Smiley

Time flies like a bird. Fruit flies like a banana.
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #4 - Posted 2011-11-20 22:10:03 »

Quite boring actually Grin Grin

Offline Cero
« Reply #5 - Posted 2011-11-20 22:32:31 »

I love wipeout

Offline Damocles
« Reply #6 - Posted 2011-11-23 13:28:24 »

Cool, I especially like the easyness of the applet to use.
Using an applet should be the standard here.

Offline ReBirth
« Reply #7 - Posted 2011-11-23 23:12:18 »

I downloaded the jar and already put it on folder together with all natives but throw an exception (simple msgbox only without stacktrace btw)

Online kappa
« League of Dukes »

JGO Kernel


Medals: 77
Projects: 15


★★★★★


« Reply #8 - Posted 2011-11-23 23:19:02 »

I downloaded the jar and already put it on folder together with all natives but throw an exception (simple msgbox only without stacktrace btw)
What does your batch script or command line look like?
Offline ReBirth
« Reply #9 - Posted 2011-11-24 11:31:59 »

Never mind, I got it worked Grin

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #10 - Posted 2011-11-28 12:38:24 »

Cool, I especially like the easyness of the applet to use.
Using an applet should be the standard here.
QFT! The reason I only tested two of the three games was because one didn't have an applet.

There is a bug in the steering, if you steer heavily in one direction and then quickly switch direction the ship sometimes gets stuck going straight forward instead of changing direction.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline delt0r

JGO Knight


Medals: 27
Exp: 18 years


Computers can do that?


« Reply #11 - Posted 2011-11-28 15:00:41 »

For a lot us applets Just don't work. Please don't do only do applets. A java -jar MyAwesome16k.jar is my preferred option every time.

I have no special talents. I am only passionately curious.--Albert Einstein
Online kappa
« League of Dukes »

JGO Kernel


Medals: 77
Projects: 15


★★★★★


« Reply #12 - Posted 2011-11-28 15:30:37 »

Please don't do only do applets. A java -jar MyAwesome16k.jar is my preferred option every time.
Yeh agreed, besides they add a small size overhead compared to just jar. However IMO it is the most painless way for people to test. As simple as just clicking a link and running it while remaining inside your browser, it doesn't get more painless or lazy than that.

For a lot us applets Just don't work.
Not sure how true that is these days, its probably limited to a handful of people with broken installations or those using some third party plugin. The Oracle plugin has matured a lot in the last few years and the days when applets were highly buggy and broken are long gone (sure there are still some rough edges). The situation is a bit like how the 'Java is too slow' image stayed with Java for so long even once it had reached a point where it wasn't really true anymore.
Offline princec

JGO Kernel


Medals: 378
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #13 - Posted 2011-11-28 16:10:29 »

We're going to figure out some sort of applety thing that will automatically take people's 16k jars and run them as applets - just not applets that are embedded in the browser, necessarily. I've got www.lwjgl16k.org registered and a blank website sorted, just getting it set up with a Wordpress blog to manage the content in the simplest possible manner.

Cas Smiley

Offline Damocles
« Reply #14 - Posted 2011-11-28 17:37:57 »

How about you evalutate the standalone jar-size, and demand an applet for presentation?
Packaging it as both should be of no hassle for a developer.
(Whoever has problems with applets can alternatively download it and type these weired commandline thingies)

Someone "normal" visiting the contest-page with weiredlooking downloadinstructions will simply not testplay the games.
People might spend 30Minutes hasseling to get Skyrim installed, but not some random Indygame.

The showcase would get poor public response.
It must be as easy as starting a flashgame.

Offline delt0r

JGO Knight


Medals: 27
Exp: 18 years


Computers can do that?


« Reply #15 - Posted 2011-11-28 17:50:42 »

Someone normal, goes to the page and then it asks if they really want to ... What?  cancel!.... go do something else.

The definition here of "always works" seems to be closer to "always works for me".  For example for the 4k comps there have *always* been a few that just won't work. Period. Typically because the server is not compliant with pack200 applet spec. aka not providing a plain jar when it should do so.

And seriously what is so hard with providing a jar? or a archive?

I have no special talents. I am only passionately curious.--Albert Einstein
Offline princec

JGO Kernel


Medals: 378
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #16 - Posted 2011-11-28 18:04:16 »

Provision is easy, it's just lazy (ordinary) people can't be bothered to drop said jar into the previously described deployment situation and try it. At least rest assured that I'll be trying anything posted. When I get the website sorted I'll have a bash at deploying them all in applet form, or something.

Cas Smiley

Offline princec

JGO Kernel


Medals: 378
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #17 - Posted 2011-11-28 18:05:04 »

How about you evalutate the standalone jar-size, and demand an applet for presentation?
Packaging it as both should be of no hassle for a developer.
Agreed, and that's exactly what I am aiming at for now. Just gimme your simple zipped jars and bat/sh launches.

Cas Smiley

Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #18 - Posted 2011-11-29 01:11:45 »

This is extremely off-topic, but Damocles, where do you get your images? Those girls are reallllllly cute Tongue

Offline gbeebe

Senior Member


Medals: 5
Projects: 1



« Reply #19 - Posted 2011-11-29 01:37:47 »

I love Whipeout.  I can't listen to a Prodigy song anymore without randomly saying "Missiles" in a deep voice.  Can't wait to see what this turns into. 

I prefer Applets, btw.  That's why I switched to Java.  You can get tons of people to experience you game if you simply provide a link.
Offline Damocles
« Reply #20 - Posted 2011-11-29 05:19:44 »

Quote
This is extremely off-topic, but Damocles, where do you get your images? Those girls are reallllllly cute
From my secret stash  Grin

Offline ReBirth
« Reply #21 - Posted 2011-11-29 06:25:11 »

what I hate from lwjgl applet is that it needs download what I already have everytime I load, native files.

and I bet the girl is chinese~

Online kappa
« League of Dukes »

JGO Kernel


Medals: 77
Projects: 15


★★★★★


« Reply #22 - Posted 2011-11-29 09:41:06 »

what I hate from lwjgl applet is that it needs download what I already have everytime I load, native files.
That use to be the case a while back but not anymore. It now has a caching system and automatically only downloads files that have changed since the last time it was run.
Offline princec

JGO Kernel


Medals: 378
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #23 - Posted 2011-11-29 10:38:14 »

Quick related q. - the LWJGL applet system - does it / should it share LWJGL jars with all applets? As in, LWJGL is like an "official" Java extension as it were.

Cas Smiley

Online kappa
« League of Dukes »

JGO Kernel


Medals: 77
Projects: 15


★★★★★


« Reply #24 - Posted 2011-11-29 10:54:27 »

Quick related q. - the LWJGL applet system - does it / should it share LWJGL jars with all applets? As in, LWJGL is like an "official" Java extension as it were.
Its possible to share the jars however they're pretty small by today's standards (lwjgl.jar.pack.lzma + lwjgl_util.jar.pack.lzma + windows_natives.jar.lzma = 900kb) on average about a 5 second download and they're only downloaded the first time thereafter the cached versions are used. Many web pages are larger than that these days e.g. the BBC front page is 999kb, the YouTube front page is 956kb, Twitter page is 1.76mb, etc.

Also by using the officially signed LWJGL jars any user trying the games will only ever sees a security dialog once for all LWJGL Applets and JWS Apps (they might have even accepted it in the past). The method described here is probably the easiest way to go and a bit like using an extension.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Dwinin (23 views)
2014-09-12 09:08:26

Norakomi (56 views)
2014-09-10 13:57:51

TehJavaDev (69 views)
2014-09-10 06:39:09

Tekkerue (34 views)
2014-09-09 02:24:56

mitcheeb (56 views)
2014-09-08 06:06:29

BurntPizza (40 views)
2014-09-07 01:13:42

Longarmx (25 views)
2014-09-07 01:12:14

Longarmx (32 views)
2014-09-07 01:11:22

Longarmx (31 views)
2014-09-07 01:10:19

mitcheeb (39 views)
2014-09-04 23:08:59
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!