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  Drift Driver 4K  (Read 5010 times)
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Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #30 - Posted 2011-11-25 11:27:42 »

Game is totally cool! Smiley

Unfortunately the HTML5 locked up Firefox for me - thats not unusual tho Smiley

Cheers,

Kev

Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #31 - Posted 2011-11-25 11:42:12 »

Applet = 4K, Javascript = 50K....Java wins Smiley

Both run fine for me in Google Chrome. However, I could never beat level 6 :S

Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #32 - Posted 2011-11-25 13:34:15 »

Level 6 was doable after I stopped always pushing down the gas pedal when drifting, level 7 with 1000 points needed and driving on ice got a bit too ridiculous.

One comment, it seems like the area you're allowed to drive on before losing your points when drifting always is the same even though the track gets smaller. That causes confusion as you don't know exactly when to stop drifting due to getting to close to the secret border.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline theagentd
« Reply #33 - Posted 2011-11-25 14:31:02 »

Stuck at level 10 here... >_<

Myomyomyo.
Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #34 - Posted 2011-11-25 16:35:25 »

Great game as always from you.

Really nice feel, pretty much like last years contribution, but much more fun gameplay!
Unfortunately I can not start level 4 because of this:

Exception in thread "Thread-16" java.lang.OutOfMemoryError: Java heap space
   at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:41)
   at java.awt.image.Raster.createPackedRaster(Raster.java:458)
   at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1015)
   at java.awt.image.BufferedImage.<init>(BufferedImage.java:315)
   at A.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:680)



This is on OS X Lion, Java 1.6   Cry

Couldn't use handbreak either on OS X. HTML5 seems to work fine though.

Will play that now!  Cheesy

Offline Azulon

Senior Newbie


Medals: 1



« Reply #35 - Posted 2011-11-27 16:54:50 »

Pretty fun! Got to level 5 and tried it about 3 times and gave up. Sad

I am always bad at driving games.
Offline Ranger
« Reply #36 - Posted 2011-12-04 09:11:25 »

One comment, it seems like the area you're allowed to drive on before losing your points when drifting always is the same even though the track gets smaller. That causes confusion as you don't know exactly when to stop drifting due to getting to close to the secret border.

Mike

No secret border.  If all 4 wheels go off the track, then your score for that drift is lost.  So you have to be more precise when the track gets narrow.
Offline Ranger
« Reply #37 - Posted 2011-12-04 09:19:07 »

Great game as always from you.

Really nice feel, pretty much like last years contribution, but much more fun gameplay!
Unfortunately I can not start level 4 because of this:

Exception in thread "Thread-16" java.lang.OutOfMemoryError: Java heap space
   at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:41)
   at java.awt.image.Raster.createPackedRaster(Raster.java:458)
   at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1015)
   at java.awt.image.BufferedImage.<init>(BufferedImage.java:315)
   at A.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:680)



This is on OS X Lion, Java 1.6   Cry

The game does use a lot of memory (I create 2 2200x2200 RGB BufferedImages), however, it creates them on every level and throws away the old ones, so I'm at a loss as to why it would make it all the way to level 4 and then crash.  Might look at putting in some memory flags on the Java4K sites applet code if needed.

Couldn't use handbreak either on OS X. HTML5 seems to work fine though.

Now changed the handbreak to use the Shift key.
Offline Ranger
« Reply #38 - Posted 2011-12-04 09:24:28 »

I made levels 9 and 10 a little easier.  Game is now submitted!

http://www.java4k.com/index.php?action=games&method=view&gid=354

Thank you all so much for the excellent feedback.  Smiley  And good luck everyone in the competition!  I always really enjoy programming for the Java4K comp.  Cool
Offline StephR

Senior Member


Medals: 9



« Reply #39 - Posted 2011-12-04 20:11:23 »

Good and quite original driving game. The gameplay improved a lot since the first version it was possible to test. It is now a real pleasure to control the car.

On level 5, I scored exactly 600/600, and it was not enough to finish the level. At least 601 seemed to be necessary.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Ranger
« Reply #40 - Posted 2011-12-27 06:57:03 »

Great game as always from you.

Really nice feel, pretty much like last years contribution, but much more fun gameplay!
Unfortunately I can not start level 4 because of this:

Exception in thread "Thread-16" java.lang.OutOfMemoryError: Java heap space
   at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:41)
   at java.awt.image.Raster.createPackedRaster(Raster.java:458)
   at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1015)
   at java.awt.image.BufferedImage.<init>(BufferedImage.java:315)
   at A.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:680)



This is on OS X Lion, Java 1.6   Cry

Couldn't use handbreak either on OS X. HTML5 seems to work fine though.

Will play that now!  Cheesy

Mac OutOfMemoryError should now be fixed.  I now make my buffered images global and reuse them - no clue why the Mac Java garbage collector didn't reclaim the memory.  Roll Eyes

http://www.java4k.com/index.php?action=games&method=view&gid=354

Cheers.
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